So I'm planning a one-shot for the rpgconvention in my town in a few weeks, and I'm thinking of making it happen in a Bermuda triangle/Demon's Sea/Sargasso Sea equivalent in Theah, with maybe a cemetery of ghost ships, a few marine monsters and some strange Syrneth artifact that makes the PC get there against their will...
Thing is... was there ever something of the like in the 1st edition??
Random musings and discussions around anything related to the 7th Sea 2nd Edition
So played our first game with the new system tonight. I'll have more to say about this later. But one question did come up about wounds. I think there was a thread about this somewhere already, so please help me out if so.
Ok, so Hero gets in a fight and take 2 dramatic wounds. Scene ends, wounds go away, dramatic wounds stay. Hero get in another fight. At this point, does he take his third dramatic wound on the fifth wound, or on the 13th wound?
So as I scribble down notes for an adventure, a rules question emerges. How does one handle brute on brute combat?
I expect the heroes will be exploring an island with their crew of sailors. If they command their crew to fight other brutes, how exactly does that work? I don't recall seeing it covered in the text,
Has anyone found anything on how crafting actually works in the core rulebook? There's no crafting skill so what if a player wanted to craft an item to generate WP?
In another thread, Salamanca talked about his experiences with running 7th Sea for a large group (8+ players). He said:
Item two: Group Size
What is your favorite nation in 7th Sea 2e?
So John Wick was at Origins (from what I can tell to socialize with friends and network a bit before things go crazy at GenCon for him) and he was gracious enough to sit down with me for about 30 minutes and talk about the new game.
For background on this, you all should know I ran a session for the Heroes of Altamira living campaign using the new system and was trading feedback on what we experienced with it for some advice and tips on a few topics.
Item one: summoning syrneth.
Ok, so I'm working on a ship's manifest sheet. It's going to have most of the major positions represented, space permitting. For the major positions, I'm including the following details:
- Name
- Nationality
- Personality
- (Dominant) Trait (No stats, just record the character's highest Trait. Like, Brawn. That's it.)
Am I missing anything? What else would be helpful here?
There's some 7th sea 2nd edition slots open for GenCon, kinda late news but there you go.
"...for it is the deeds of weak and mortal men that may tip the scales one way or the other..."
So 2nd edition jettisoned the whole seperate Villainous Flaws and Wiles in favor of keeping everything under the umbrella of standard Arcana. Villains get a both Arcana, which works I suppose but lacks the flavor of the old systsm. How are people finding that works out in play?