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Random musings and discussions around anything related to the 7th Sea 2nd Edition

  • by Joachim Deneuve...
  • Fri, 02/10/2017 - 08:38
  • 7 comments

The maps in the finished Pirate Nations have got Longitude and Latitude markings round the edges.  Cool!

Unfortunately, the map of Théah doesn't and I can't find 0 Longitude.  I guess it should be Charouse, since Montaigne have the best maps in the world.

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So I was wondering how the new story in 2E differs from or is the same as that in 1E? Like how in the first edition all the magic was actually science? I liked that. How zombies were tissue controlled by a parasite, "magic" was genetic alteration and so on. Also, do Sophia's Daughters still suck? Are there Jews now?

Old-timey AEG fan

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  • by James Hawke
  • Mon, 01/23/2017 - 15:41
  • 4 comments

So, my usual group has been planning a 7th Sea campaign for awhile now, and we're ramping up now that the Pirate Nations is sailing towards us. However, it's looking like we're going to have two characters who are pirate captains, and our GM is invisioning a story that involves two pirate crews, which would mean two ships.

Has anyone played using two player ships, and does anyone have any suggestions? 

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  • by BluSponge blusp...
  • Mon, 01/23/2017 - 11:16
  • 2 comments

I've been screwing around with setting up our game on Roll20.  After making some fast plans for Friday's game, I quickly got lost in the weeds on token design.  My original plan was for the PC and the Villains to all have cards – since 7th Sea 2 has almost no tactical element, I don't see a need for miniatures even on the VTT – but that plan blew up the moment I started I threw in some minor "heroes" to oppose the PCs.  Scrolling through Pinterest and pulling out random images for an NPC that might be on the table for 5 minutes just seems like a big waste of time.

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  • by BluSponge blusp...
  • Sun, 01/22/2017 - 10:52
  • 2 comments

Ok, so PN gives us the Numaneri with their traditions of courage and glory and cool warrior aesthetic and then gives us BUTKIS for their brute squads.  Personally, I think that's a criminal (though small) oversight.  It's hard for me to imagine a legion of Spatran-lite brutes without some cool ability I can turn on with a Danger Point.  And swordsmen or assassin seems...pedestrian to me.

So what brute squad abilities do you think lend themselves best to numaneri squads?

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  • by BluSponge blusp...
  • Sat, 01/21/2017 - 09:02
  • 3 comments

One of my players actually took the time to write up her catalyst as an adventurer.  About a page long, which is perfect.  I didn't ask her to do it, nor did I expect it of any of the players.  So I feel like I should give her some sort of reward for it in-game.  Hero Points don't seem right, and there are no "experience points" to speak of in 7th Sea.  Does anyone have a good suggestion?

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