Hey people, I'm new here, so excuse me if this topic was already discussed (I searched for it, but didn't find it).
I GM'd 7th Sea for a long time (about 5 years) and it is really my favourite game... one thing that was always present in my campaigns was the Mass Combat, the huge warfare conflicts that were resolved with that amazing system that focused on shortcut mechanics for dammage and action and relied mostly on RP. It was, to me as GM, one of my favourite parts of a campaign, when players engaged in huge conflicts, often leading to great changes in geography and politics around Théah.
Now, with 2nd Edition, I'm really glad to see 7th Sea still breathing, with so many people playing nowadays, but despite the awesome changes in the new system, I miss the Mass Combat rules too much...
I know I could do almost the same battles using the Dramatic Sequences and Action Sequences mechanics, but it seems that we could use some few improvements to facilitate large scale battles.
One thing that could help a lot, would be a table of standard opportunities to use in "Warfare Sequences" (like the Heroic Opportunities on the 1st edition mass combat rules). Also, a simple game mechanic to determine winning side of the battle, duration, losses, people wounded, etc.
Anyone that can think of some rules about mass combat, please, feel free to add your toughts... anyone that already saw some rules about it somewhere could please indicate where can I read more about it? Can we make a new type o sequence? like "Warfare Sequence"? Or should we use the current mechanics and just deal with the rest through RP?