I've been screwing around with setting up our game on Roll20. After making some fast plans for Friday's game, I quickly got lost in the weeds on token design. My original plan was for the PC and the Villains to all have cards – since 7th Sea 2 has almost no tactical element, I don't see a need for miniatures even on the VTT – but that plan blew up the moment I started I threw in some minor "heroes" to oppose the PCs. Scrolling through Pinterest and pulling out random images for an NPC that might be on the table for 5 minutes just seems like a big waste of time. That's when I decided to leave the cards for major figures in the game (PCs, MAJOR Villains) and just use coins for everyone else. I've designed the VTT to look like a big darkwood table so the mix of coins and cards has a really nice effect. Once I got on that track, I realized I needed more coins to distinguish different sorts of opponents. I thought I'd post the fruits of my efforts for feedback. Maybe you guys can spot something I've missed.
I know "henchmen" aren't really a thing in 7th Sea 2, but I thought it would be helpful to distinguish independent villains from lackeys when the heroes square off against multiple related villains.