I just have some rules clarification questions about using multiple raises and damage as it applies to characters who have and who don't have a sword school. I am in a weekly game we are liking the new edition; but we want to make sure we are doing things right. None of the examples of play in the book show any character using more than one raise at a time.The following issues have come up; and while searching the net we have found conflicting answers. So I ask these:
Ok so I have an Avalonian Knight with the Legendary major glamour.
I need to lift something really heavy so I want to add my ranks in Legendary to my major trait (Brawn)
How do i do that?
Do I need a raise to use Sorcery? If i do then what raise do i use? As I don't have any till i roll but then it would be too late to add the ranks for the roll. Is it just a matter of spending a hero point?
Question around Action Sequences...
Set Up: Say the group needs to get across a burning room.
- The goal is to "Get Across the Room" (1 Raise);
- There is a Consequence for each Hero of "Fire damage" (2 Wounds/Raises);
- There is an Opportunity to "Grab the Map" (1 Raise);
- There is a 6 Member Brute Squad (6 Raises) shooting at the Heros as they cross
Question 1) Does it matter in what order the player's declare their Actions and spend Raises in a Round?