Question around Action Sequences...
Set Up: Say the group needs to get across a burning room.
- The goal is to "Get Across the Room" (1 Raise);
- There is a Consequence for each Hero of "Fire damage" (2 Wounds/Raises);
- There is an Opportunity to "Grab the Map" (1 Raise);
- There is a 6 Member Brute Squad (6 Raises) shooting at the Heros as they cross
Question 1) Does it matter in what order the player's declare their Actions and spend Raises in a Round?
The first Hero goes and has 3 Raises. If he spends his first Raise on succeeding "Get Across the Room", can he then spend a Raise after that on his turn (in order of Remaining Raises) to "Grab the Map"? Flow wise it doesn't make sense to leave the room then grab the map that is inside the room, but dramatically and mechanically it does (You dash back in, grab it and get out).
Question 2) Does a Hero have to spend a Raise in the first Round to 'succeed' on the overall action? Can he/she wait until a 2nd Round to do so (Suffering any consequences from the First Round of course)
Say one Hero only rolls 1 Raise, can they use that Raise to "Grab the Map" instead of escaping the room, suffering the fire damage and potentially being the target for the Brute Squad that round. Then on the next Round, they Roll a new Risk and use those Raises to escape the room?