I was thinking last night about using Consequences as a sort of passive compel (sorry, Fate stripes showing here!). For example, if you had a shadowy figure talking with the Duke you could add the example Consequence that the Duke was framing YOU for his dastardly plan. By spending a Consequence the player says, "Nope, not interested in that storyline". By not spending a Consequence the player says, at minimum, "I care more about what I am doing than buying out of that storyline."
QUOTE: Kevin Krupp from Reddit
TAJ-07: Technopriest And Justicar Of 7thSea2e
First thing is that this is by no means serious. It was something I came up with that would bring a bit of laughter to the table but besides that, it does nothing else, so I haven't thought much about it. It was fun to think about it though.
Here is the thing:
RAW states that if your character has any income between sessions, they spend everything or, if they want to save some money, half of it.
My idea was to allow a character to decide between the following:
For those unfamiliar with 1e 7th Sea, a character only started out with their native tongue, and even that was simply speaking it. If you wanted your Hero to speak extra languages, or be able to read and write in any of those languages, you had to pay extra build points.
Dono's Gaming & Etc Blog
http://jedimorningfire.blogspot.com/
So after reading this post (http://walkingmind.evilhat.com/2016/08/28/taking-a-swing-at-swords/) by Rob Donahue (really like the Lacanne, can't stand Rebus), I was inspired to take a crack at converting a couple of the old 1e Swordsman Schools into 2e Duelist Styles.
Dono's Gaming & Etc Blog
http://jedimorningfire.blogspot.com/
First of all, I have to say that I didn't do this alone. Some people on these forums have suggested a few things or gave me some ideas(even some names for skills or manoeuvres). I have also taken the duelists' schools modified rules(and the names) from this thread on reddit:
https://www.reddit.com/r/7thSea/comments/4n2heu/second_edition_modified_...
Salamanca posted recently about a conversation with John Wick concerning a lack of clear guidelines on how to use Pressure on Brute Squads. The gist of the conversation was described as: "Players should be able to use Pressure on Brute Squads, but there aren't clearly defined rules to do so."
So I thought I'd open this thread to discuss possible ideas and suggestions.
When my hardcopy of the rules arrived, I re-read the sections on Pressure and how Brute Squads work again. The following is all simply my opinion as a new 7th Sea 2e GM, your mileage may vary. :)
Mods, if you think this is better fit elsewhere, please feel free to move it.
After running a few sessions of 7th Sea, I've been kicking around a few ideas of ways to modify the rules for future sessions.
"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic
Hi all,
Like most of the GMs out there I did some 7thSea House Rules... these ended up with some extensive rewrites - and then I discovered that someone else had also rewritten the rules (all this is obviously prior to 2.0). So now I have kinda ended up with a new system - and I was wondering if anyone would like to review / critique it. If so please contact me.
Lazarus