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  • by Mosswood17
  • Sat, 09/24/2016 - 13:37
  • 1 comments

I was thinking last night about using Consequences as a sort of passive compel (sorry, Fate stripes showing here!). For example, if you had a shadowy figure talking with the Duke you could add the example Consequence that the Duke was framing YOU for his dastardly plan. By spending a Consequence the player says, "Nope, not interested in that storyline". By not spending a Consequence the player says, at minimum, "I care more about what I am doing than buying out of that storyline."

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  • by Carlo Lope
  • Mon, 09/12/2016 - 09:04
  • 0 comments

First thing is that this is by no means serious. It was something I came up with that would bring a bit of laughter to the table but besides that, it does nothing else, so I haven't thought much about it. It was fun to think about it though.

Here is the thing:

RAW states that if your character has any income between sessions, they spend everything or, if they want to save some money, half of it.

My idea was to allow a character to decide between the following:

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  • by Carlo Lope
  • Mon, 08/29/2016 - 12:15
  • 4 comments

First of all, I have to say that I didn't do this alone. Some people on these forums have suggested a few things or gave me some ideas(even some names for skills or manoeuvres).  I have also taken the duelists' schools modified rules(and the names) from this thread on reddit:

https://www.reddit.com/r/7thSea/comments/4n2heu/second_edition_modified_...

 

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Salamanca posted recently about a conversation with John Wick concerning a lack of clear guidelines on how to use Pressure on Brute Squads. The gist of the conversation was described as: "Players should be able to use Pressure on Brute Squads, but there aren't clearly defined rules to do so."

So I thought I'd open this thread to discuss possible ideas and suggestions.

When my hardcopy of the rules arrived, I re-read the sections on Pressure and how Brute Squads work again. The following is all simply my opinion as a new 7th Sea 2e GM, your mileage may vary. :)

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Mods, if you think this is better fit elsewhere, please feel free to move it.

After running a few sessions of 7th Sea, I've been kicking around a few ideas of ways to modify the rules for future sessions.

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

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Hi all,

Like most of the GMs out there I did some 7thSea House Rules... these ended up with some extensive rewrites - and then I discovered that someone else had also rewritten the rules (all this is obviously prior to 2.0). So now I have kinda ended up with a new system - and I was wondering if anyone would like to review / critique it.  If so please contact me.

Lazarus

 

 

 

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