So, I asked John Wick how pressure works on Brute Squads. He looked at me and his eyes glazed for a second, he grasped his bloody mary and blurted, I don't know... it never came up." So we started brainstorming.
The first thing we agree on is that a player SHOULD be able to pressure a brute squad. but with the squad not having actions to spend, they can't really resist which makes for never really needing to ever use them. so this is the potential fix:
I created another topic asking a few things about Parry and Risposte. I got my answers but I'm not entirely convinced so I decided to create a topic with a few things that a friend and I have noticed after toying a bit with the combat system. I don't know if a topic like this has alreday been created or if it was up to date. If it has been, you can all "booo" me and I will go cry somewhere :P
I am quite disappointed by the Dracheneisen as written in the core book of the second edition: Basically removing something special and unique to 7th Sea 1st edition (in terms of how it is implemented in the setting) and replacing it by your average magical weapon. Also the Gothic value of Dracheneisen pieces of armour in 1st edition was awesome..
I just realized, my favorite means of combat seems to be unrepresented in 2nd Ed skills list; there's no mention of using improvised weapons under either brawl or weaponry, (although, clearly Aim would be used for throwing improvised weapons). Personally, I would assume that falls under "Brawl." but I guess this is left for GM discretion?
Just about every group has them, and I've seen people mention them here and there, so I thought it might be nice to have a place to collect them . Obviously we don't know enough about 2E yet to really work out house rules, and it'll be months before we all get to play the full official rules, but we can start with 1E stuff and add 2E as we learn more.