I'm sorry but after reading this entire beta version, yes it is not completely in stone but I do not see it changing much before the final release in October, I find this system too simplified. With it being so story-driven, why bother rolling dice. Make it free-form like on of the dice-less systems. If this system is trying to push a great heroic story for the players to enjoy, why bother disrupting that feeling with dice rolls?
I am not saying to make this game have rules for every little aspect, but this system is running a little thin. Just the ship combat rules contradict the use of dice rolls. To fire the cannons, you can use any Trait based on how the cannons are being used [IE Firing the Ship’s cannons can be
a Brawn Risk (they’re pretty damn heavy, even on wheels) or a Wits Risk (getting the angle right is a matter of mathematics and timing). Heroes could
even use Panache to command the Crew or Resolve to keep cool under fire. Finesse could be used for reloading quickly.]. Sorry that doesn't jive with me. With any player deciding to use his highest Trait, why not just have them come up with some story as to why they are firing it successfully rather than rolling dice.
There are a lot of other rules I question too, but not going to go through them all.
Bottom line, I feel this game is "too simple" and doesn't give me a feeling of being a challenging game like many other systems. Seems rather redundant in its format.