After deciding to end a 2E campaign once my dissatisfaction of the GM side of the rules grew too unwieldy, I floated the idea of doing 7th Sea with DnD "with a twist."
And decided to play with history by first figuring out what the official history's broad strokes. We've all been there and done that and know the dissonance between 1E and 2E is immense, not to mention the inconsistencies within 2E sources themselves!
So I threw them together based on the "official" 1E timeline and the "firm dates" 2E timeline compiled here: https://www.reddit.com/r/7thSea/comments/7b8b8y/7th_sea_timeline_sans_serif_version_in_comment/
The end product is here: https://drive.google.com/file/d/1zKlGFT89VattDtT2pyLvYZdf8-gGEaFE/view?usp=sharing
How's this shake up to y'all?submitted by /u/PaleHorseToku
Is there a resource that has information on the Veil? I'm wondering if you can get something back if you lost it in the Veil.
My character had a "cat" (a bronze dragon) that was forced to shift in a portal crossing. She also failed the resolve test. so the dragon flicked her out. but not before she saw the creatures of the Veil attach him. But now she wants to see if she can get him out as well. Or at least see if there was a chance he survives and can be rescued.submitted by /u/mcknow
Hey people, i'm kinda new to the game, but i'm deeply in love with it. So i wanted to ask a question here and try to give a bit of life to the subreddit.
The question is for anyone here has bought the Sorte deck. If u do, how is your experience with it? Plus: i read tarot and i'd love to buy this deck, but i can't find many pictures of the cards, so i don't really know if i'm gonna like it this much. Can someone send me pics of their deck, please? If there are any tarot readers, how is your experience with the deck? Also, there are some arcana with different names, can u "translate" those?
If u came to this post and don't know anything about the Sorte deck, at least tell me what's your favorite and most hated nation and explain why, i'd love to see the comments (i don't know a lot about the nations themselves, but i really love the magic systems especially Sortileges, Dievaj and Avalon's)submitted by /u/CallMeElba
Time: 5-9PM PST
Date: Any Day but Saturday. PM me and we can work out the times.
New Players & Veterans welcome!
We are only using the Core-Rulebook of 2nd Edition. More books will be added in the future. :Dsubmitted by /u/CraftcastNate
First I'd just like to mention that I have never played a game of 7th Sea, or hosted one. I'm looking into maybe hosting a game for one or two players and pondering on some things.
First: As the title says, how important is the lore going into the first game? On my end as a GM, I feel it's very important to have a decent knowledge on everything, but let's say you start the game in Voddace, and the PCs originate from Castille and Vodacce. You don't really need to know everything there is about Avalon then, do you? Perhaps enough knowledge to create NPCs that originate from there, but maybe not all the geographical and magical stuff. And some things I seem to struggle a bit with, like that long war that have had a huge impact on all nations of Théa. Yet there is little to find on it, but as I saw someone else said, just look up the real history of the 30 years war and use it as inspiration. And what about the Syreneth? is it up to the the GM to come up with the lore of things not covered?
Usually I learn new games by playing in them first. Getting an understanding on things, but I haven't been able to find a game, and thought I'd make one myself. Just not sure how to start it.
Which leads me to my 2nd question: How do you suggest a new GM (and players) to start a new game? I know a lot of people instantly think about Pirates of The Caribbean when they hear 7th Sea and connect it with a pirate game, but in reality it's much more than just that. Personally I want to do a few stories in Théa before moving on to other continents, but I have no idea on where I want to start. There is so much to explore and do. I feel like I want the players to decide what to do, but someone else suggested that I start with a defined mission and setting for the first part, then let the players branch out where they want to go after that. So what is a typical good 7th Sea start, before even knowing what characters the players might want to make?
The third question: Is 7th Sea a good solo game? As I mentioned, I want to host it for maybe one or two players, depending, but I feel like the game builds around players helping each others with the dices. Does the game lose a lot if you run a solo/duo campaign? Any experiences with this?
Thanks in advance for all input. I really want to try this game, but I'm at the point where I'm nervous on how to actually start it.submitted by /u/Zudrani
How much did you have to rework since so much of the setting is baked into the system? Is there a version of 2e that has all the proper nouns removed?submitted by /u/real_actual_girl69
Since most of 7th Sea is in production tar, will we still get 7th Sea Khatais extra source books? JW wrote on the kickstarter that their goal is to "complete the promises of the Kickstarter" after joining Chaosium, but I imagine he's completely worn out of the world by now. Were those quietly put down behind the scenes, or will they still come?submitted by /u/Shamsse
Hey there, do you think it is possible/intended to spend multiple raises so that the target has to spend X+1 raises to overcome the pressure?
E.g. a villain spends 3 raises to grapple a hero, so the player has to spend 4 raises to get out.
Would it break the game (I´m thinking of players spending all their raises to pressure the villain etc.)?submitted by /u/Kertraenker
Canon question for 1st Ed fans. Who are the most esteemed music composers of the day? Names and nationality, please. If they make an appearance in an adventure, please list the reference (thinking Mightier than the Sword, but there may be others).
Thanks!submitted by /u/BluSponge
Hello! I'm going to try the game. I've studied the starter, but I can't understand one thing. The rules say that players get extra dice for being descriptive and inventive. But when exactly does it happen? If they turned out to be creative in the middle of the scene, that means that all the dice had already been rolled and spent to get raises for the scene.submitted by /u/One_Banana8918
When it comes to using master crafter to make a weapon, or purchasing better weapons with wealth. Short of making a signature item, how does this affect gameplay? Do we get a pistol with +1 damage, for example?submitted by /u/jamesatreddit73
I just published two 01Shot adventures on DriveThruRPG:
01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats.
This month I offer 2 01Shot adventures:
Degli Rogelo Plantation
Rumors of a tyrannical plantation owner who uses slave labor to work her plantation and stockpiles ill-gotten goods in her storehouses.
The Heroes are offered a map and encouraged to raid the Degli Rogelo Plantation.
It’s Rage that Fills Her Sails
After weathering a storm as sea, the Heroes are suddenly faced with a new danger. That storm wants a battle, and that ghostly ship is hunting lost souls../u/Lord_Skudley