Hey there, do you think it is possible/intended to spend multiple raises so that the target has to spend X+1 raises to overcome the pressure?
E.g. a villain spends 3 raises to grapple a hero, so the player has to spend 4 raises to get out.
Would it break the game (I´m thinking of players spending all their raises to pressure the villain etc.)?submitted by /u/Kertraenker
Canon question for 1st Ed fans. Who are the most esteemed music composers of the day? Names and nationality, please. If they make an appearance in an adventure, please list the reference (thinking Mightier than the Sword, but there may be others).
Thanks!submitted by /u/BluSponge
Hello! I'm going to try the game. I've studied the starter, but I can't understand one thing. The rules say that players get extra dice for being descriptive and inventive. But when exactly does it happen? If they turned out to be creative in the middle of the scene, that means that all the dice had already been rolled and spent to get raises for the scene.submitted by /u/One_Banana8918
When it comes to using master crafter to make a weapon, or purchasing better weapons with wealth. Short of making a signature item, how does this affect gameplay? Do we get a pistol with +1 damage, for example?submitted by /u/jamesatreddit73
I just published two 01Shot adventures on DriveThruRPG:
01Shots are mini adventures written in 2 pages or less, perhaps more if there are maps or accompanying artwork. Page one is the adventure, page two offers character information and stats.
This month I offer 2 01Shot adventures:
Degli Rogelo Plantation
Rumors of a tyrannical plantation owner who uses slave labor to work her plantation and stockpiles ill-gotten goods in her storehouses.
The Heroes are offered a map and encouraged to raid the Degli Rogelo Plantation.
It’s Rage that Fills Her Sails
After weathering a storm as sea, the Heroes are suddenly faced with a new danger. That storm wants a battle, and that ghostly ship is hunting lost souls../u/Lord_Skudley
Back during the days of first edition Alderac had bunch of fiction published surround the major characters from the card game. Most notably the climax of the ccg story at Carbora. Ive been trying to find out if that is still up anywhere but I'm not having much luck. Does anyone know where\if this fluff is still available.submitted by /u/Articgamer2
I got in on the 2nd edition on Kickstarter. While waiting, I pledged enough to get all the 1st edition content and read through that behemoth of a rules book. And I fell in love with the system.
This is not a bash on second edition or anything, they simply went for a more narrative style that a lot of people enjoy. But I like the rough and gnarly rule set of the first edition. I like that you can use wits to actively defend yourself if you’re not great at fighting, or that if you are a pure land duelist then you totally suck on a boat.
I LOVE that panache, being boisterous and affable, gives you more screen time in combat, even if that makes you not as great a fighter. I LOVE that you can have 5 hit points and that it can last you 10 to 100 damage.
Are there any games with a similar system? I know roll and keep games do exist out there, but the initiative and damage system seem wholly unique.
A lot of this comes from me wanting to homebrew something a little more rules light to make it more universal. To make this game fit fantasy, or space opera, or anime, or anything. If there are other versions of this game engine, I want to know about it.submitted by /u/FluorescentLightbulb
I just picked up the Players’ Guide for 5 bucks and I was wondering is I need the Game Masters guide to play it properly.submitted by /u/Mordheim1999
Ahoy! I just recently try to get back into the world of RPGs, and fell in love with the 7th Sea game!!! You guys know if there's any possibilities where i can play with other 7th Sea fans online? Are there GMs running games like e.g. on zoom or skype? What are my options here?
Thanks for the answers/ tips in advance!submitted by /u/mr-peanutbutterrr
Hey all, I've been looking at 7th Sea for a while and I just recently bought it (2nd Edition). I'm now starting to plan a game and I had a few questions for more experienced GMs
First off, I know this game to be a pirate game but the mainland has so much cool stuff as well. Like for example, I would love to explore the horrors of Eisen. My only problem is I can't fit that in the narrative of pirates. Should I be more willing to drop the sailing aspect of the game even though it's so heavily built-in?
Secondly, I've looked at the sailing chapter of the core rulebook a couple of times and I can't find a mechanical difference to different ship classes. Is it really just flavor or did I miss something?
Lastly, are there any tips you guys can give me. I can already see this is quite different from the normal GMing style I'm used to. Like, what your favorite aspect of the game? What's something you wish you knew more about when you started? What is some general knowledge I need to make sure to have down?
That's all I got, the 7th Sea community, though small, still seems like a good one so I'm very ecstatic to join.submitted by /u/ningaman21
My group is wrapping up a D&D 5E campaign soon, so I have begun prep to run a 7th Sea 1E campaign (possibly using setting material from 2E). I am an experienced GM but new to running 7th Sea. I have a large group of players, enough to split into two groups if needed. I am curious how many players are recommended for 7th Sea 1E?submitted by /u/m836139
So. Hi everyone. I'm a relative newcomer to 7th Sea, but I'm loving the lore and the mechanics and how they lend themselves to dramatic storytelling and encourage descriptive and immersive roleplay!
I'm looking at writing a short campaign for my group where the Vaticine employ a band of adventurers to seek out the mysterious fabled island of lost fire. Standard affair, lost island, rumours and hearsay, talk of curses and treasure, promise of adventure and glory.
I was thinking of having my players start by digging up research on the island but run into a shadowy cabal also seeking out the island. Then, as most of us also play Sea of Thieves, I was going to spin a tale about previous captains who sought the island and failed, to then have these as skeleton captains and crews to face against both in the waters surrounding the island and then on the island itself.
Haven't quite figured out the payoff yet, but this is what I have so far.
Would love some thoughts and feedback.submitted by /u/originalmrcraiggy