7th Sea 2nd Ed on VTT
Hi all,
I’ve got the majority of the 2Ed stuff as I backed it on KS but am looking to run it on a VTT, which one do people recommend?
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Fantasy Name Generator App for DMs, Writers & Worldbuilders
Hey fellow DMs, writers, and worldbuilders,
I built a fantasy name generator app that I originally made for my own RPG sessions.
If you want to check it out, here’s the link:
https://play.google.com/store/apps/details?id=com.avaton.fantasynamegenerator
The idea was to solve the usual “we need a name right now” problem during campaigns and writing sessions, without relying on repetitive or overly generic generators.
What it currently does:
• Generates names from syllables (so results feel more organic and less “random list”)
• Thematic filters (Nordic, desert, elven, dark fantasy, etc.)
• Large database of names, nicknames, and house/clan names.
• Generates tavern/inn names, regions, territories, kingdoms, etc.
• Generates spell and skill names.
• Lets you save favorites and generate multiple results at once.
It’s basically meant to cover the full naming layer of a fantasy world, not just character names.
I’d genuinely appreciate feedback from people who actually run games or build worlds. Especially if there are naming categories you always struggle with or wish existed (I’m still expanding it).
Also curious: what kind of tools or features do you feel are missing from the RPG/writing community that you’d actually use? I’m looking to build more tools around this.
Thanks in advance, and hope it helps someone’s next session.
submitted by /u/avatonqp[link] [comments]
Feint Knack
I saw a post about how bad the Feint knack was - it quoted feint as:
"FEINT: A false attack designed to lure our your opponent's attention. Roll Finesse + Feint, with a TN equal to 5 plus 5 times your enemy's Wits. If you are successful, they cannot use any Active Defense against your next attack until after their next action or the end of this Round."
https://www.reddit.com/r/7thSea/comments/17tpzpb/tweaking_beat_feint_and_other_swordsman_combat/
When I read Feint in the 1st edition Player's Guide (pg. 129 of the PDF), it says:
"When attacking an enemy, you can declare a Feint. Roll Finesse + Feint; you must roll a number of Raises equal to your enemy's Wits. If you manage this, he cannot avoid the attack using any active defense."
The rule is the same in the Swordsman Guild book, pg. 94.
The hard copy says basically the same thing on page 151, except it says use Attack Knack as usual, which is updated in the Compendium on page 6, where it says use Finesse + Feint instead of Attack roll as usual.
I read those very differently.
The rule quoted in the post has a Finesse + Feint roll with a TN = 5+5 per Opponents Wits, but is a separate action. If you take another action to attack that round (before their next action), then can't use an active defense. Assuming wits 3 and 20 passive defense, that would require two actions, the first is the Feint (Finesse + Feint DC 20), then the second would be Finesse + Fencing Sword DC 20)
The rule from my copies of the rulebook would seem to combine the Feint action with an attack. I'm guessing the TN would be the opponent's passive defense + 5 per opponents Wits (so hypothetically with the 3 wits and 20 passive defense, it would be one action of Finesse + Feint with a difficulty of 35).
Am I reading the two versions correctly? Any idea where the first version is printed (if anywhere)? DC 35 in my example is pretty rough - but action economy of getting it in one attack is an advantage.
submitted by /u/schreierj[link] [comments]
Help for One Shot
Good evening everyone, I’m here to ask for the community’s help in trying to make the One Shot I’ve prepared more dynamic and engaging.
Everything is divided into three acts: in the first, the heroes must retrieve an item from an art collector; in the second, they have to find a missing part of the object; and finally, they discover the treasure, where they will have to defeat the captain himself, who doesn’t want to share the loot.
I ran it today, but the first part felt a bit slow, and the final combat was really boring, with the players not knowing what to do other than just attack the villain head-on.
What can I do to make everything more lively? What tricks can I use?
submitted by /u/Front_Ad_3264[link] [comments]

