I can’t remember the guy’s name and I’ve scoured the book like a dozen times looking for him. He was famous but ended up disgraced and is hiding out under Ft Freedom.submitted by /u/Suicidal_Ferret
So obviously this is a bit premature given that Khitai isn't even out yet, but I can't help but be intrigued by the fact that the new Duelist Schools have an additional level of mastery now, something that I admit I missed from 1e. Do you guys figure that they'll be doing some errata or a supplement or something to add this to those schools already established in the game?submitted by /u/Ravian3
Found some good resources here in the subreddit but most haven't been updated past Pirate Nations or New World. Was wondering if anyone has anything more updated up to the Crescent Empire and Lands of Gold and Fire? Thanks in advance.submitted by /u/PandaPat89
hey, this is art for the 7th sea 2E game i'm running now for my group, and one of my (talented) players drew art for it. she doesn't have a Reddit though so i'm posting for her. credit goes to Asia Popov.
the characters are (from left to right):
Dante: she's a half Vesten-half Sarmatian performer who has made a pact with a Sanderis named Zaal. her first favor from the pact was to erase her own memories of the last 20 years. she doesn't know why she asked for that favor and during the campaign she slowly unravels her past life.
Vanessa Vilanova: the ex-wife of the merchant prince Giovanni Vilanova, Vanessa is now captain the the crew. She escaped Vodacce to hunt pirates and defeat villains in Thea. she is also a talented sorte user who had created a new method for stregas that is more powerful that normal sorte.
Edward: looks like a 15 year old boy, he's actually a powerful alchemist who found the secrets of immortality 468 years ago while accidentally mixing alchemical materials. he doesn't know how he made the immortality potion though, and can't duplicate it. he's recently found out his son is alive and is trying to redeem him from villainy.
Irma Corduell: when she was young her parents died in the war of the cross, leaving her to care for her 10 younger siblings. she used to be a pirate that lured sea monsters to merchant ships and then take their loot and the bounty for the monsters. now she trying to find a cure for the dark gift to heal her youngest sister. she's also in a relationship with Vanessa vilanova.
the artist is Asia popov, Irma's player. you can check out her Instagram with more of her art (including Exalted and Tales From the Loop) at greyarts_popov.submitted by /u/theendlesslights
Hey, iv'e been GMing 7th sea 2e and have maybe come across 2 instances where the resolve trait was necesary. Have any of you faced the same issues? How can i solve this? I found myself actively avoiding putting points in it when i create my character. Should i maybe replace it with another trait, like intelegence or something?submitted by /u/theendlesslights
Untill now I've been playing mostly D&D, with 5f x 5f in game size. Can anyone tell me what is the size of one square in 7th sea 1st edition? I know only that it's measured in meters instead of feets and that's fine by me since I'm from Europe ;) Thaks to you all pirates!submitted by /u/tyren234
So my friend wants to DM 7th Sea 1e. Is there a better and more exciting fighting style of beating people to death with my armored gauntlet other than what's in the core book?
Also, what are some of the major disadvantages of 1e from a meta perspective?submitted by /u/Silver_Smoulder
Hello community. I would like some insight or tips regarding a DM job of mine. Please note, that English is not my native language but I will try to make myself clear. It so happens that I am DMing a solo adventure for my roommate, set in the atabean sea. In Time, I want to establish a crew around him, with a ship or some kind of pirate hideout and all. Given the solo hero situation, I want to focus on the storytelling around his character and after certain events in the story, I’d like for him to be able to spent gathered resources on a skill tree.
This skill tree should be based around the abilities of the crew mates: the shipwright can upgrade the ship, the duelist can give bonus dice to crew mates in battle, the inventor can build devices or brew potions and so on.
My question for you as community now is: what kind of program to realize such a project do you consider useable or can you recommend? I have terrible handwriting and therefore want to do all this digitally. If you have other upgrade ideas, please let me hear/read them.
Any help is much appreciated.submitted by /u/WhereIsTheBear26
Hello all! I'm a 1e player about to make a foray into 2e, and am considering making an Inish character. Have there been any noteable changes to Inismore between editions?submitted by /u/WhiskeySarabande
I ran a game for many years years in real-time but we never really left continental Theah. Finally looking to run a high seas pirate game. Would love to hear, and be inspired by (read shamelessly steal) your best adventures on Mother ocean.submitted by /u/tale_gunner
Recently I finished reading the core book and I'd like to try DMing. As I need some positivity right now, I thought I'd ask you all about your best memories connected with 7th Sea. This one game you remember, some NPC you loved, a plot that was impactful, a danger that kept you (or your players) on your toes, something that made you go "wow that was good". Please share the best moments!submitted by /u/ElegantMedium
Been jonsing to run a 7th Sea campaign for some friends, so I pulled out the "Sword of Kings" one shot and started prepping... since everything is online these days I started building out the campaign in Astral Table Top and decided to create some map assets with DungeonDraft./u/ClayRobeson
During next session, one of my player will be involved in a Castillian Bullfighting (Corrida!). Any idea how to menaged this? i would like to run it as an Action Scene (maybe the bull is a Level 3-5 Monster?) but i really apreciate any good suggestion to run it! (like consequences and opportunities etc...) Thankssubmitted by /u/darthfox82
I made a villain form for GM use. I searched and found a post from 3 years ago, but all the links were dead. Hoping I didn't miss anything; please let me know if I did. Feel free to use.
Edit: These are villain sheets. Should include that to aid with future searches.submitted by /u/JustSomeCatholicGuy
So here's the deal. I want to kill a npc in front of pcs but I don't want them feel deprived of their player agency.
The situation: - PCs are enemies with a Porté Assassin, top tier villain, 15 rank, most Strength, less Influence. - one of the PCs has an Uncle. The Uncle is actually a villain too, same 15 rank, most Influence, less Strength. The Nefew PC imagine it but it's not sure. Or at least he doesn't want to believe Uncle is a bad person. - Uncle and Porté Assasin hate each other. PCs know it. - Porté Assassin is waiting the chance to kill the Uncle. PCs imagine it. - PCs are going to the Uncle to ask him support to fight Porté Assassin. - they're bringing along with them Porté Assassin's sword. They know it's a Mark. They don't know it's a Major Mark.
This is my idea: - Uncle actually gives PCs a leverage to fight the Porté Assassin. (a way to find him? Someone who can find him? Something to suppress his powers? Dont know yet). - right after that, Porté Assassin travel to his marked sword, right in the Uncle home, and kills Uncle in front of the PCs. Then run away with Porté bc that's what porté assassins do.
I love the idea that this would give the chance for the Nefew PC to hate Porté Assassin even more and seek vengeance. Also bc we're near to the final confrontation and I want to make stakes higher.
But they're Heroes. I don't want them feel like their just watching a movie or watching Sephiroth [spoiler] killing Aerith [/spoiler].
So how can I make them interfere with the action just enough to not make them feel just watchers... But actually without changing the outcome?
With game mechanics? For example telling them they need an exaggerate amount of hero points to save the Uncle? (I don't like this, seems like cheating).
Or I could give them something in exchange? Like how Jhon Wick does in Starter Kit when he gives PCs hero points to buy the right to control the scene giving them a bad outcome?
Or... I could be brutally honest with players? "hey guys I want to control the scene to make something cool, just for the sake of the story. Do you agree with that?"
What do you think?submitted by /u/gamma1987
Something unusual I've noticed about this game is the fact that the players need to control the NPCs to some degree. Otherwise they can't setup the action they want to perform.
For example, here's a recent move,
Magnus, seeing the vial skip across the floor, weaves after it through the chaos. Just as he is about to grab it, he feels an urchin dive for it in front of him. Reacting quickly, he grabs the urchin by their shirt.
As the GM, I didn't decide that a urchin was going to try to grab the bottle. That was entirely the player's choice. He wrote that into the story because it sounded cooler for his Hero to have to stop one of the thieves.
Now to be fair I did have to prompt him a little. Among his opportunities I offered him,
Secure the vial (e.g. pull a kid back, kick it away from someone else, knock over someone reaching for it) [1 raise, creates opportunity for yourself or another character to pick it up]
But if all goes well, over time I won't have to offer those hints and the players will just get used to the idea that we share the NPCs.submitted by /u/grauenwolf
Thanks to quarantine my girlfriend and roommate are starting to give rpg's a try. We've been watching various AP's and 7th Sea was the one that stuck out to them the most. Of course I'm thrilled, I always love introducing people to the hobby, but there is one problem. I've had the core book for years and read it up and down, but never got to play it myself.
There's still some core concepts I don't understand too well (coming up with consequences, what you can/can't do with a single raise, dramatic scenes, optimal session pacing, etc.) and with that in mind I'd really like to play at least a one-shot to better understand the system before I run it myself. So, if anyone is interested in playing/running an introductory game during these crazy times, let me know.submitted by /u/Typhon58