Sorry if this is too open ended but... How do you handle villains in 2e-RAW?
I tried to understand, but I feel as if it just confused me more about how an enemy in a narrative ttrpg works
submitted by /u/Genarab[link] [comments]
3Ed 7th Sea - Survey on turn structure
So, a few days ago Agate published another survey about how they might structure combat systems, I feel these choice will inform the basic game flow of the game. I'm curious about what people think about this.
I loved the narrative feeling+resources management of the 2ed but lately I've fallen in love with Daggerheart no-initiative approach. And I'm not familiar at all with Outgunned, that they comment on as an example of the action/reaction system.
Any thoughts?
submitted by /u/Aldus_vertten[link] [comments]
What do the Sídhe actually do?
I'm new to running 7th Sea 2nd Edition for a couple of buddies and I tried setting them up against something simple, something easy to launch and figure out as we go: The Vaticine Inquisition kidnapped them and their first task is to escape/commandeer the ship they're on. As an added flair I introduced a pretty tough inquisitor padre named Perez who could hunt them for the rest of the story. At the end of a mutiny staged with the other prisoners, the players took over one of two ships, crippled the other with cannonfire and steered theirs away, sailing to freedom and the next step on each of their stories. The inquisitor dueled one of them in a pretty badass way and then jumped into the water to swim back to his other ship.
Except one of the PCs has Avalonian Glamour sorcery from character creation and he got the minor Glamour called "Summoner" which allows him to summon a Sídhe to do stuff for him at a cost. So he asks me "Can I just sommon a Kelpie or something else to drown the bastard?"
And I'm just left sitting here, thinking "......can he?" I ended up playing it off by saying the sídhe likely couldn't succeed because the inquisitor had an iron medallion around his neck as a protective charm, but I couldn't find anything else in the core book or other forums that state what the Sídhe called by Summoner can and can't do. How do you usually play this? What are the costs of making a Sídhe kill or seriously injure someone? CAN they do that at all or can they only be summoned to do other useful stuff? I know I can drop in a Danger point to make it so an Unseelie is summoned, but that just makes it even more my problem because now there's a hostile creature I have no idea how to play.
Can someone please help me? I don't want this to hamper my player's fun or make him think he chose a useless glamour, since it sounds pretty fun as a concept!
submitted by /u/MisterSalamon[link] [comments]
Some news about 3rd Edition
Sounds promising.
https://www.ttrpginsider.news/p/news-roundup-studio-agate-on-7th-sea-s-future-critical-role
submitted by /u/Xenobsidian[link] [comments]
The Price of Arrogance Slipcase
Is it just me or do the books not fit in the slipcase? If they don't fit - what's the point of it again?
submitted by /u/Novatheorem[link] [comments]
TTRPG Talks featuring Mike Curry of 7th Sean 2nd Edition & Khitai
From podcast host to award‑winning designer – Mike served as Mechanics Lead on 7th Sea 2nd Edition (which took home the 2017 ENnie for Best Rules)
in chaosium.com, Mike works alongside creative director Jason Durall on projects such as Age of Vikings and other upcoming BRP titles
Once upon a time, he was co-host of the Bear Swarm Podcast.
submitted by /u/Tickingtimebob[link] [comments]
3rd edition announcement !
Agathe just announced a 3rd edition for 7th sea !
System will be changed, the lore of the 2nd edition will be used as a basis and they will expand it 10 years afters.
All details here : https://www.patreon.com/posts/7th-sea-long-3rd-139552009
(I'm really happy and hope the game will start over strongly :))
submitted by /u/Caliroe[link] [comments]

