Still wracking my brain making sure I understand the Raises mechanics.
If I take the examples they wrote in the core book page 172:
You need 1 raise to go through the room (not optional)
Then another 2 to 'soak' the damage from the fire (optional)
Then another 1 to take the letters (optional)
And finally another one to 'get out of the room sucessfully' (no more fire damage to soak? anyway...)
My question is: what happens if I run out of Raises? Say I only rolled enough for 3 Raises and I'm about to die (i.e. I'm 1 wound from being helpless). Getting out alive would require at least 4 Raises so what happens to me? I went through the room, dodged the damage, took the chandelier (which somehow does not require a Raise) and then... what? I have no Raises left.
I also have troubles figuring out why the actions are split this way:
- walking through the room: 1 Raise
- taking the letters: 1 Raise
- Cutting out the chandelier, running back to the window, tying up the rope, climbing down 3 stories: all of this = just 1 Raise.
I could really use some help here.