After checking the final version of the Core Rulebook, I realized I had forgotten to ask something.
As the rules state, the Parry and Risposte manoeuvres must be done on your action and after a manoeuvre that has inflicted you wounds. Why?
You can spend raises to avoid damage outside your action. Why can't you do the same with these manoeuvres? I get the feeling I'm missing the point somewhere.
I thought about something like: A hero has 3 raises, a villain has 5. Allowing Parry and Risposte outside your turn means the villain cannot perform some kind of "combo" before you can act (and the other way around if you are the one with more raises). For me it is clear that it should allow the hero to do that outside their turn. Another example: Imagine that for some reason you are left with 2 raises, the villain has 5 and the rest of the group between 5 and 3. The way I see it, if the villain does something like "He side steps and then slashes forward, trying to cut you down", and then the player has to wait for everyone to spend raises until he can act again and parry, part of the drama and momentum of the scene is lost to me. Still... I get the feeling I'm missing something.