I now have mastered my share of (short) games (somewhere beetwen 10 and 20) and I start to have a good handle of the system.
However, I have a lot of trouble with opportunity during combat (we're not speaking of the classic "you seduce the lady with your flashing style"). I want them to be two well spent raises, so it would be worth their real cost. However, I'd like to keep as much of the actual damage to duelist and maneuver (even if the the occasional backstab may occur).
The main exemples that comes to my minds are :
-disarming the vilain (does it cost one raise to get the sword back? )
-making the vilain fall (what are the mecanical effect for a prone character?)
-getting inside/outside the reach of a vilain
Right now, I kinda judge it on the interest of the fight. If it's already lost by the opposing party, I allow easily the players to take prisonner, to deal fatal blow... however, I don't want them to be badly disapointing when it fails miserabily against Monsieur (all hail the Empereur's brother), so something more consistent over games would be better.
Thanks for your advices.