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  • by BluSponge blusp...
  • Thu, 06/01/2017 - 09:42
  • 5 comments

Could you guys tell me a few Opportunities you've offered your players in game, please? I'm not looking for suggestions but actual Opportunities you (or they) have put on the table. They don't all have to be clever, I just want to see what sort of things people are offering up in play.

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  • by Heng benjamin
  • Sun, 01/08/2017 - 11:27
  • 3 comments

Hi guys!

I now have mastered my share of (short) games (somewhere beetwen 10 and 20) and I start to have a good handle of the system. 

However, I have a lot of trouble with opportunity during combat (we're not speaking of the classic "you seduce the lady with your flashing style"). I want them to be two well spent raises, so it would be worth their real cost. However, I'd like to keep as much of the actual damage to duelist and maneuver (even if the the occasional backstab may occur). 

The main exemples that comes to my minds are :

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  • by Harliquinn Whit...
  • Thu, 07/21/2016 - 08:52
  • 19 comments

All,

  I'd like to get folks' thoughts on something. Now I'll preface this with "This was something that was asked for by the players."

  For an Action Sequence, the way the rules are written, it's exact in what the GM is supposed to tell the players about a Risk (You will take 3 wounds as a consequence, you have 3 opportunities to grab the rare map, protect the child, and overhear the conversation with the Duke). My players decided they didn't want everything laid out exactly and to make it more 'descriptive' until they actually spend a Raise.

  For example:

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