I'm having a hard crush on this article. I absolutely love the idea of turning characters' motives and interests into "actions" to help portray them. It makes a lot of sense to me. I'm not a big fan of FATE or AW. I personally find the concept of "Moves" to be...lacking. That's not really my take-away from this article though. Usually when you puzzle out an NPC, you might give them some physical, mental, or personality traits to fill in some details. I love that this approach takes those passive qualities and turns them into actions that really help define a character.
So rather than this:
The Old Dame
- Longs to recapture her youth
- Loves to throw elaborate parties
- Is the laughing stock of the local social set
...you instead might have this:
The Old Dame
- Act Younger than I am
- Name drop and associate to elevate myself
- Mistake mockery for flattery
- Add invitees to the next guest list
Rather than tell me who a character is, it tells me what a character will do. Which is a subtle difference.
Actually putting this into action is something I'm still trying to wrap my brain around and not overthink it. But I wanted to share because I think the concept fits very will into 7th Sea, especially given the light stat load for NPCs. Am I the only one?
If anyone else wants to riff on this a bit, let's do it!