Since the game was pretty much written with the mindset of having 5 players as a max, I'm kinda stumbed on what sort of precautions
one should take when my game will probably have 6 players?
Some solutions I've considered.
- Increasing Target Number for Raises to 12
- Setting up a System for Assisting to Avoid 6 Players unloading all their raises on the same Risk
- Perhaps saying that adding a Hero Point to a co-player benches you for a single Risk.
- Just... never giving them the same Risk? Just keep them apart in Action Sequences?
/Soren A. Hjorth