Campaign planning may now commence. My GM Notebook Reference for 7th Sea 2nd edition is done. Its full of idea generators and handy references for the GM on the go who likes to scribble down ideas as inspiration strikes but doesn't want to be saddled with the rulebook.
Since the game was pretty much written with the mindset of having 5 players as a max, I'm kinda stumbed on what sort of precautions
one should take when my game will probably have 6 players?
Some solutions I've considered.
/Soren A. Hjorth