I am quite disappointed by the Dracheneisen as written in the core book of the second edition: Basically removing something special and unique to 7th Sea 1st edition (in terms of how it is implemented in the setting) and replacing it by your average magical weapon. Also the Gothic value of Dracheneisen pieces of armour in 1st edition was awesome..
So I am looking to fix this and reintroduce in my version of the 2dn edition Dracheneisen armour (that the players can have). I propose to see what can be done to re-introduce it in my (and yours if interested) games, both setting wise and rule-wise, especially as I think the rules of the 2nd edition actually favour Dracheneisen armour more than the 1st edition ones! That being said, the core book does not exclude the possibility of Dracheneisen armour, so maybe (I hope) in the Nation book they will re-introduce a form of Dracheneisen armour that the players can actually own.
First of all, it is important to keep in mind Dracheneisen was not ideal in the 1st edition: Both overpowered and the rarity / military & political implications where not watertight although they were very fun. This is also an opportunity to fix that.
- Unique ownership: All Dracheneisen pieces of armour have the heraldry of its owner hard-forged into it (this is how I played it in 1st edition). This gives an easy way of identifying a piece of item and is consistent with its heirloom nature. It also gives some fun adventure seeds (someone trying to falsify the heraldry, conflicts of inheritance).
- Military power: I had considered making 2 versions of Dracheneisen, one "poor" and one "rich", so that Nobles can give "poor" Dracheneisen equipment to their troops, but this does not feel right. Maybe just stick with Minor nobles having very few Dracheneisen items or can hope to gain if they serve their Prince, which leads to some military advantage on top of some effect on morale. Maybe need to think more in this.
Rules idea to make Dracheneisen armour work in 2nd Edition:
You can spend advantage points on Dracheneisen armour (Eisen Hero only). Each piece of armour costs 1 advantage point, except Panzerhand, breastplate which cost 2 advantage points each. You add up the number of Dracheneisen armour items to get a Dracheneisen defence value, breastplate is worth 2 but Panzerhand 1. You can cancel [Dracheneisen defence value] wounds in a scene if they could be cancelled by the armour (weapon damage, but not fire for example).
Does that seem overpowered? Any other idea?
Still need to work out if worth it to have weapons, what to do with the weapons in the core book (call them something else? Nightblade? ;-) ) I don't think I want the Dracheneisen armour to glow when monsters are near in any case.