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BluSponge's picture

Now for something completely different and unrelated to the dueliing rules.

How would you handle bombs and explosives in 7S2?  Obviously, from the GM side, it could just be a shared consequence.  But I may need to go a bit further down the rabbit hole than that.  I'm looking at running a game next year and one of the villain ideas I'm considering is a Rilascre member who is a real bomb thrower.  

What do you think?

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Salamanca's picture
Figure out a damage number and the amount of raises to deal with it. It really is just damage.
BluSponge's picture

For NPCs, sure. But what about if the players start fiddling with explosives? Then things begin to get a bit more fiddly. Also, shouldn't grenades be a bit more like firearms? If you are caught within a certain zone, shouldn't a dramatic wound be automatic? Or is that making them too abusive?

Harliquinn Whit...
Harliquinn Whiteshadow's picture

I think there need to be rules for misfiring explosives if you're going to introduce them as a regular weapon, otherwise too dangerous I think for balance.

BluSponge's picture

I think misfires would require a danger point.

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