Now for something completely different and unrelated to the dueliing rules.
How would you handle bombs and explosives in 7S2? Obviously, from the GM side, it could just be a shared consequence. But I may need to go a bit further down the rabbit hole than that. I'm looking at running a game next year and one of the villain ideas I'm considering is a Rilascre member who is a real bomb thrower.
What do you think?