I had my first session of 7th Sea recently, and I have to say the rules are taking a bit to get used to. The players were:
- A Castillian Duelist trying to gain influence and materials to take down the Inquisition
- An Avalonian Company Mediator who wants to topple the ATC and reestablish himself as the head to make it a better company
- An Avalonian Pirate looking to get even with Reis and Find Syreneth Artifacts
- A Castillian Preformer turned Pirate who's really just along for the ride.
The players started out captured by privateers and were going to be sold as slaves to the ATC, but managed to end up in Aragosta where they had a brief 2 week period browsing the various wares, and also ended up burning down The Bucket `o Blood, (luckily nobody was hurt. Badly, anyway.) The end of the session had them get information about a Syrneth Site, and an informat who may be able to help them take down both the Inquisition and the ATC. Bad winds foretell a irate duelist and the ATC intercepting them, but they don't know that.
Some personal issues I found I need to fix:
- Pacing and Detail. I had so much more planned out for the beginning of the session, but it all had me at a blank when I finally hit the table. I had this pretty detailed image of them trying to negotiate with the Captain of the Ship, and learn more about the crew, but ended up missing all of that in lieu of a Final Fantasy vehicle that gets them from place to place with little flavor- the opposite of what I want, considering they're going to spend a lot of time on the water. I also felt like I rushed through Aragosta, The Bucket 'o Blood being relegated to a one off Action Sequence rather than the temporary hub I wanted it to be- the original plan being that they'd find a bunch of things to do and help them with their stories.
- Action and Dramatic Sequences. The Bucket `o Blood action sequence started when The Pirate after Reis decided he wanted to steal a few trinkets from the barkeep and I ruled that he'd need a distraction because that artifact was close by the barkeep in question. Duelist decided to start a bar fight, and the first round went rather well- there were punches and thrown objects they had to dodge, windows they had to dive out of and trinkets to steal. The problem was after that round was over the crew decided that they needed another two rounds and had somebody else completely out of the round, since he dived out of the window. I'm not sure whether I did that correctly, to be honest. The Dramatic Sequence went a lot smoother, though I think I left it bare of things to do because at the end of it they had 4 or more raises.
I think the biggest trouble I have is the pirate thats after Reis is a guy whose pretty set in PvP, seeing as he caused the 'Blood to be burnt down and tried to push the ex-ATC back through the building. I ruled that he couldn't, because 1. Villainous and 2. The player wasn't on board with it, which caused a bit of an arguement so I cut the scene for the aftermath. I did sit him down after the session and talked to him, but we'll see the next session.
tl;dr: The first session was an interesting, yet chaotic one; planning to re-do the thing since we have a new player joining and most of the players wouldn't mind a restart.
Did anybody else struggle to use conseqeunces and opprotunites? I feel like I'm going to need a sheet of a bunch of random ones.
How did your first sessions go?