I love the new 7th Sea edition. However, I have a small trouble with mechanics of convincing NPC to do something. Okey, let me bring an example:
Let's say there's an audiance with the king. A Hero is trying to convince the king, that the Count Giorgio killed one of his friends. The Count is a close friend to the king and it should be hard to convice the king that he did that. Let's say that a Hero saw him doing that.
So there we are, at the audience. Lets say the risks are being thrown out of the room for throwing such despicable suspitions and getting the Count furious. There's an opportunity to steal a noblewoman heart with such honest actions. The player rolls and gets 2 Raises. He spends one to get what he wants, and one to avoid risk being thrown out.
Am I doing it correctly? Does a Hero only need to spend one raise to convince the king, even if he has weak arguments or no arguments at all?
If yes, then what mechanics should I use to make things hard?