So reading over the Kickstarter comments, I'm seeing a smidge of blowback on the Wealth rules and the lack of any guidance on starting equipment, specifically weapons. Right now, if you want to be a pistol packing band of pirates, there's no reason the whole group couldn't load up with a half dozen firearms strapped to your chest and set off to conquer the high seas. That's gonna be fine with some people, other are chafing on that freedom a bit. Given the space of the book, I really doubt they are going to throw in a section on starting gear. So I did a little brainstorming last night to come up with something easy that might do the trick for those inclined.
First of all, given the time, I would tie starting equipment to background. I will probably come up with something for each background or sets of "kits" (ala Witch Hunter or DnD5e). Nothing comprehensive, but enough to get you started. But I'm not going to do that here. No, this is specifically about how many weapons your character can start with. And it's probably flawed, so I'm going to depend on the rest of you to clean it up a bit. I know the Rich Advantage lets you start each game session with 3 Wealth, but I don't know if there is anything else that adjusts that.
Now you could assign a "wealth" to each background and let people spend that on starting equipment. Each point buys 1 major item, like a sword or a horse. Don't worry about the little things. That's the easy way. (In fact, I might send that in as a suggestion.)
Slightly more complicated way:
- At character creation, the player can select 2 "medium" grade weapons, plus one for every point of "starting wealth" (ie. Rich characters could start with 5 "medium" weapons).
- You can exchange 1 medium weapon for 2 small weapons (dagger, stilletto, pistol, panzerhand, maine-gauche, etc.)
- You can exchange 2 medium weapons for 1 Heavy weapon (blunderbus, boar spear, polearm, zweihander, etc.)
- At the GM's discretion, you may choose a "signature weapon" (not to be confused with a Signature Item, but it could be one) on top of these picks: an ancestral sword, a named gun ("old painless"). There should be some story behind this item.
I kinda think it might be fun to put adopt the "random trinkets" table from DnD 5e to the game, too, if anyone else is interested.