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  • by LibrariaNPC
  • Tue, 07/05/2016 - 19:33
  • 1 comments

I'm currently working on writing up notes for the first adventure for my group (pirate-like shenanigans), and the thought of wealth popped up. Normally, I have a general idea of how much cash players should get for something; being a bodyguard nets a set amount, this particular Syrneth Ruin nets another, etc.

But now we have Wealth Points, which I've always had a love/hate relationship with when used in other games. I'm trying to determine just what sort of numbers need to be said to keep things in character in order to inspire a greedy character/party to action.

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

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Here's my first pass at something resembling a weapons list for 2nd edition, pretty much culled from the 1st edition game and sourcebooks.  The objective is to provide the players with a list of period-appropriate weapons.  I've also included my "weapon picks" option that I through out there in one of the other forum threads as an option.  I don't expect a lot of people will use it, but I like to keep track of these things anyway.  :)

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So reading over the Kickstarter comments, I'm seeing a smidge of blowback on the Wealth rules and the lack of any guidance on starting equipment, specifically weapons.  Right now, if you want to be a pistol packing band of pirates, there's no reason the whole group couldn't load up with a half dozen firearms strapped to your chest and set off to conquer the high seas.  That's gonna be fine with some people, other are chafing on that freedom a bit.  Given the space of the book, I really doubt they are going to throw in a section on starting gear.

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