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  • by Harliquinn Whit...
  • Mon, 08/15/2016 - 10:40
  • 26 comments

A Hero with 4 Ranks in a Skill can make 2 Raises for sets of 15.

A GM may spend a Danger Point to increase the total needed for each Raise by 5.

Does this interaction resolve as:

A) A Hero can make 1 Raise for a set of 15 and cannot use the 4 Ranks in a Skill benefit that Round (Simplest)

B) A Hero can make 1 Raise for a set of 15 and 2 Raises for a set of 20 (Adding +5 from the Danger Point. A benefit over the current rules)

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  • by Harliquinn Whit...
  • Tue, 07/19/2016 - 10:18
  • 9 comments

I'm curious what Skill people are using to represent "Survival"? I'm thinking the outdoorsman type character, who can hunt, track, find herbs, make natural remedies, forage, enduring the elements, etc. 

While Scholarship might encompass some of that, it's hard to imagine the rugged woodsman with Scholarship.

Survivalist Advantage encompasses some of the foraging and feeding folks, but doesn't provide a mechanism for a Risk around Survival.

Would houserulig a "Survival" skill be overkill?

John

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  • by Mark Lundequist
  • Sat, 06/25/2016 - 20:56
  • 13 comments

I am not going through the entire skill list and the knacks, but how would I run the following skills in this new system due to the simplified shortened list of the skills currently presented?

1. Etiquette in the King Court?
2. Land Management? 
3. Appraising or even creating artisitic objects?  Forgeries?
4. Crafting objects?
5. Gambling and Cheating?  This is a necessity in any RPG from my experience. After all almost every game I have played has had a Tavern/Saloon/Cantina/Starport.
 

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  • by Mark Lundequist
  • Sun, 06/12/2016 - 14:41
  • 14 comments

These are essentially the same skill. These skills are all just a form of getting someone to do or giving us something we want.

Brawn + Convince is same as Brawn + Intimidate

Panache + Convince is the same as Panache + Tempt

Wits + Convince is the same as Panache + Convince when haggling or bluffing

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