House Rule: Advancement
We changed advancement. The players wanted more balanced advancement, and I did agree that Skills from 1 to 3 are not important for the character as a Hero. Due this I did decide the first 3 steps of skills just require the Hero has used it in a significant way, or has chance to train it, and spend experience. These are things happening just over time.
The changes which are not learning, but changing the Hero should not cost advancement points, but the mechanics of the Stories and Story Steps is a very good way to include these changes into the game without cost. The Hero Point gain is the player hook for this - they gain something for advancing the stories they can use during the story, after the story, and in the following stories. These stories should not cost experience, but require story steps. And my players do have loved this.
When Villains got better mechanics for their stories, I instantly decided they are actually perfect "Hero Point Sinks" giving those players wanting to play resource game, and created similar Heroic Schemes with same rules as the Villain Stories. The players may use the "lost" Hero Points at the end of Stories (or at the end of the Session, if you play by the book) to advance and create Heroic Schemes affecting the Bigger Picture.
As my players wants balance, I decided the GM stories are perfect tool for experience gain. Every step in GM story gives 1 XP to all Heroes. This allows GM to control the advancement speed of the Heroes, and it is fair to all players. The GM stories are completed together, and everyone gets their reward when the Heroes does fulfil them.
The other option is to reward XP for specific amount of sessions. This works also fine.
The changes in the resolution of storiesThe story steps are dramatically important. Due this I wondered why it never came to John to reward 1 Hero Point for them. It does reprsents perfectly how the Hero Point system works, and gives player additional resource point to play with.
Story Steps produce Hero Point on completion. Only one story may be advanced per Session.
GM Story Steps provide 1 XP used for Advancement.
The change of a Quirk does not cost Experience, but requires completion of a story
Refocusing traits and skills does not cost xp, but requires a story.
Increasing Traist cost same amount as in orignal game in XP in addition to story steps. All limitantions for these applies. The trait advancements can be altered alter with refocusing which reduce one trait to increase another.
Advancing Skills up to 3 requires just experience equal to new level.
Advancing Skills to 4 requires 4 xp and completion of a 2 step story.
Advancing Skills to 5 requires 5 xp and completing a 3 step story.
I do also allow heroes to spend unused Hero Points just like Villains use Danger Points for protagonist schemes.
Advantages requires both Stories and XP equal to the cost of the advantage, just like in the ordinary develpoment.
Foul Weather JackFoul Weather Jack gives additional active Player Story, and the player may advance both of them during one session.
submitted by /u/Kautsu-Gamer[link] [comments]
House Rule: Student of a School (the partial swordsman school)
I did ditch the greater cost to upgrade this Advantage to full Swordsman. It is just a 2 step Story in my games. I do also allow additional schools with same cost for consistency.
submitted by /u/Kautsu-Gamer[link] [comments]
I was bored so i started working at a 2e Char gen WIP
The online Version avaibable is quite wonky and doesn't have every char option so i started my own with chatgpt(i can programm a bit but i am lazy). I don't plan to release it (don't want to get sued) yes advantages will comer next and there are some smart features Nation blocks etc.
submitted by /u/Malkav1806[link] [comments]
Ideas for 7th Sea 3rd Edition
I do think 7th Sea 2nd Edition had a lot of potential, but due production complications, failed.
The Khitai system refined with good opportunity creation examples and guidelines, and reworked magic system mechanics would be good. These examples should contain common RPG actions like assisting, grapling, knocking down. Also the system requires some kind of status mechanics such as Fate Aspects or 2d20 Traits.
And for those wanting more combat, optional advanced conflicts system. This system includes set of intention examples.
Examples: - Grapled (status): A limited push only affecting physical actions. The character must spend additional Raise to break free before performing physical action. - Knocked Down (status): Limited push only affecting Actions requiring any movement but crawling. Ranged attacks agains character requires additional Raise without removing this status.
submitted by /u/Kautsu-Gamer[link] [comments]
Chaosium dropping 7th sea?
Hello all, I was rummaging through my email a while back and I found an email about 7th sea that seemed to say that Studio agate might make some work for 7th sea. This made me wonder if 7th sea might leave chaosium ans be taken over by agate. Maybe even a new edition? I cannot find the email anymore so I figures I'd try here. Anyone know if Chaosium is leaving 7th sea to studio agate?
submitted by /u/Datironpete[link] [comments]
Miniature recommendations
I’m looking for some 28mm miniatures that would fit the 7th Sea aesthetic. Anyone have any recommendations?
submitted by /u/BigBlue_Bear[link] [comments]
Looking for some help from some old timers about the CCG
Hello,
I recently purchased an old copy of the Black Sails uber booster. The box says there are 50 cards inside, but the set contained 54 cards. Necros and his boat, along with two other cards are missing. Can anyone shed some light on this? The pack appeared perfectly sealed, not cut or anything and the seller is someone I've worked with for many years.
Was there some other way you got the other four cards?
Any help is appreciated.
submitted by /u/SLDF-Mechwarrior[link] [comments]
Looking for some help from some old timers about the CCG
Hello,
I recently purchased an old copy of the Black Sails uber booster. The box says there are 50 cards inside, but the set contained 54 cards. Necros and his boat, along with two other cards are missing. Can anyone shed some light on this? The pack appeared perfectly sealed, not cut or anything and the seller is someone I've worked with for many years.
Was there some other way you got the other four cards?
Any help is appreciated.
submitted by /u/SLDF-Mechwarrior[link] [comments]
How does mastery work? [1e]
I've been reading both the compendium and the player's guide and there's one thing I can't figure out
How the hell does mastery work?! Somebody explain it to me please
submitted by /u/Devourer_Of_Villages[link] [comments]
Whats the difference between 1e and 2e? Both Lore and system wise?
I got this game recommended to me online while looking for a pirate-based TTRPG system, and was looking into the lore of the game. I saw that there were two editions, and have read conflicting thoughts online on how they are viewed in the community. I was also generally wondering what the difference is between the two?
submitted by /u/ZeDokter[link] [comments]
First Edition Pre-Gen Characters
I could have sworn that in one on the two printings of the first edition player's guide there was a few pre-generated characters. Not the three to a page sample characters on pages 168-171, but full one page spread pre-gens.
I remember choosing one of them for my first character, a Vestenmannavnjar pirate, the picture was of a guy swinging on a ship from a rope with a knife in one hand and one between his teeth.
Am I experiencing some sort of Mandela effect or did these pre-gens really exist?
submitted by /u/BigBlue_Bear[link] [comments]
Help for a native American background
Hi one of my players choose to play a Navajo character but none of the classic backgrounds seems to work for what she wanted to play. I know there is the New World manual but I don't really feel to spend all that money only to get the chance of a fitting background. Should I go with a homebrew one (if so, what should I choose?) or should I find another way to get the New World manual? I don't really like the second choice to be honest, but I really need just the background part of it
submitted by /u/Arteminir[link] [comments]
Does Eisenfaust require dracheneisen?
I am learning the 1st edition rules to run for our group. I can’t find an answer to the question, and there is some conflicting information.
Non-dracheneisen armor isn’t used because it is heavy and can be pierced by modern Thean weapons, but Eisenfaust requires an armored gauntlet.
It doesn’t seem fair that an Eisen hero would have to buy both the dracheneisen and swordsman school advantages.
It also doesn’t seem realistic that the official Eisen swordsman school would require this special armor that is only available to nobles.
Thank you in advance.
submitted by /u/Vappit[link] [comments]
Finally! Some news!
Navigavia
[link] [comments]
What is this token in the 7th Sea City of Five Sails?
I am learning to play S7;CoFS, and I cannot find anything that says what these tokens are. I would appreciate ethe help. Thank you!
submitted by /u/TheVampyrMeister[link] [comments]
What happened to the Khatai expansion books?
So the Khatai expansion books were analogs for South Korea, Japan, and India if im not mistaken- what happened to these? Were any of these released? Are they still in production?
submitted by /u/Shamsse[link] [comments]
Searching people for a 7th sea one piece themed campaign
Hi everyone! I'm looking for 3 to 6 players for an online campaign inspired by the world and tone of One Piece, using the 7th Sea system (with some light homebrew adjustments). We'll be playing on Roll20, and voice chat will be through Discord.
About the Game This is a swashbuckling adventure full of strange islands, larger-than-life powers, ancient secrets, and a lot of heart. While it's heavily inspired by One Piece, no prior knowledge of the series is required—just a desire to dive into an epic world of pirates, marines, wild science, and dreams that change the world.
Important Notes:
I'm not a native English speaker, so I may occasionally fumble words or take a moment to describe things. I ask for your patience and understanding. -I'm not a professional or veteran DM, but I’m here to make sure everyone has fun and feels involved. -You don’t need to be an expert in 7th Sea or tabletop RPGs—if you’re new, I’ll help you learn as we go! -The tone is narrative-focused, with big emotional arcs, cinematic fights, and room for character development.
Interested? If you’re excited about creating a unique pirate (or marine!) and going on a grand adventure, feel free to DM me here on Reddit, or message me on Discord: dinotrax500
Let’s make something unforgettable togethe
submitted by /u/dinotrax500[link] [comments]
It's been a long time
Tomorrow for the first time in decades but I'm finally running a 7th Sea game again.
Going to do this old school (except for going to the library to photocopy character sheets, going to print them off). No computers, no distractions.
submitted by /u/BilbyCoder[link] [comments]