I first bought 1e many years ago and fell in love. I have nearly all the original books in hardcopy and ran a couple of campaigns back in the day. I backed the 2nd edition and have all the originals on pdf and a shiny new sorte deck. I've also lurked pretty heavily on a lot of old forums that discussed 7th sea. At some point in my lurking, I downloaded a player created compendium that neatly summarized all the skills, knacks, advantages, etc. from all the varied books.
I'm starting a modified 1st edition soon and a couple of my players found some stuff that I can't find in any of the sourcebooks. I was hoping that the knowledge within this forum could help my find where they are located, or if they were just heavily accepted houserules on Revenants or some older geocities pages.
One player is taking a Castillian swordsman school, Montena, which relies on throwing and catching knives. Another player is taking Inish Fancy (O'Cutty) and is looking into membership in the thieves guild. The compendium has the info I need on these schools, but I can't find them in any sourcebook. I was trying to look up the thieves guild to see if it gave any kind of income to players.
Does anyone know where Montena, Inish Fancy, and thieves guild originate from? If anyone is familiar with this compendium, do you know of any other abilities that one may have trouble finding in the sourcebooks? Thank you for any help.submitted by /u/Ixthalian
So when a player transform, lets say in a the form of a bear... What is the in game effect.. ? Lets say in combat Would the bear form provide a bonus to brawling? or something else?
Character one transforms into a bear, Character two transforms into a wolf.. in combat any difference?
The rules mentions :""Your skills, knowledge, and abilities are all retained" what about your traits? Do they change? A mouse form loses brawn while a cat form gain finesse?
Thankssubmitted by /u/Agent-of-Goldstein
I need a little help. I'm playing around with a class of consequence that has 2 different effects (it might inflict a wound AND make you drop an item, for a really bad example). It costs 2 raises to avoid completely, but spending 1 raise to avoid one of the 2 effects should be possible, though it feels very unwieldy for the system. Any thoughts on how to simplify this?submitted by /u/BluSponge
Anyone aware of any resources to find local games? I would love to play in a real world setting instead of trying to adapt this to PbP, but I'm not sure of how to find a group and cajoling my friends isn't always successful.
All advice welcome.
Also taking any individual tips on such for the DC-metro area.submitted by /u/infinityfactor
What do you use to represent Danger Points? And Heroic Points, for that matter?submitted by /u/sithikurro
I want to print out the GM screen but the file is given as one long sheet making it impossible for me to print. I want to divide the sections into three sections but cannot figure out how. I want to hear if you guys have managed to print out the GM screen.submitted by /u/Dunchgetz
"Shortly after the death of the First Prophet, Emperor Corantine adopted belief in the Prophets as his Empire’s official religion. He also demanded there be a “credo”—a unified expression of faith. In 325 AV, the Corantinian Convention put together this credo and presented it to the Emperor. He was satisfied." -Core Rulebook, Page 99
"When the Haxāmanišiya Empire finally outgrew its ability to collect taxes, numerous satraps revolted, then fell to Iskander the Great of Malcedon in 400 AV." -Crescent Empire, Page 103
"After the fall of both Iskander’s growing empire and the Haxāmanišiya Empire, Numa once more invaded the kingdoms. The war that followed spread far across the region, with the most devastation landing on Sarmion’s shores. The Numanari carried many into slavery back to their empire in an attempt to shore up their crumbling infrastructure. It was there, among the slaves from Sarmion, that a young Yachidi teacher named Yesu became the legendary First Prophet." - Crescent Empire, Page 19
So to recap: Corantine adopts the Vaticine faith shortly after the death of the First Prophet who won't be born for at least another hundred years.
I posted the same thing back when all we had was the backer preview. I reported the problem and hoped that a change would be made, but lo and behold there was no change to be found.
I am actually mad. Didn't think I would be, but here I am.submitted by /u/Kryphex
Often, one PC wants to aid another PC in doing something. In a pinch, the Hero Point = +3 dice mechanic works well, but sometimes that feels a little lacking, usually in one of the following two situations:
1.) PC A doesn't want to do anything other than help PC B. 2.) PC A is especially skilled (or especially unskilled) at helping PC B.
Anyone have any advice for those kinds of situations?submitted by /u/rvhguy
One can only activate a Virtue once per Session, but how long does it last? A scene? A round?
I ask, because 2 of my heroes have taken Courageous, somewhat blunting the Fearsome Monstrous Quality...
I'm tempted to say "1 round", partly so that Fearsome isn't helping them out, partly because I like the idea that for round they screw up their courage and do something awesome rather than strutting around being immune to Fear for the whole scene.
Would be curious to hear what others think...submitted by /u/nuanarpoq
So Niklas Träge has it, Heinrich Dray wants it for Countess von Wirsche. It's crafted from Dracheneisen and is widely viewed as a symbol of strength, such that whoever holds it has a strong claim to the Imperator's crown...if they want it.
The gauntlet is featuring pretty prominently in the game I'm running. A Rilasciare agent stole it from Träge's tower and framed the player for the theft, putting heat on her so he can escape Freiburg undetected. For what it's worth, the agent was very apologetic to the player in the letter he left for her informing her he was framing her.
Anyway, the culmination of the story is going to feature the player recovering the gauntlet and making a decision whether to return it to Niklas Träge or destroy it so nobody can ever use it to rule again. And I was just wondering what, if any, powers such a gauntlet might possess, since in 2e Dracheneisen items tend to be imbued with magical abilities. Thoughts?submitted by /u/washeeler
So, a little humor for you...
One of my processes is skipping the boring intervals of travel when that is mainly all it is. In our next adventure, the group is sailing to a lost, mysterious island. I created a bit of a montage opener - a story about some of the trials and tribulations of the crew, and then I remembered the Sea and Storm minor gifts our little Sanderis Sailor has... and had to check off little bit here and a little bit there, involving said troubles with storms and the sea.
Nothing bad, but it did make me rethink some of those trials. Heh. Thought I would share.submitted by /u/WyrdGM
So far, I'm liking Eisenfaust. Iron Reply is just brutal, and I love the visual of parrying the enemies sword with my gauntlet and then knocking out all their teeth.submitted by /u/washeeler
Hey guys, relative newbie here. So my party is traveling through Castile and are currently outside a fairly large town. They just found out that they've been betrayed, and they are either about to burn this dastardly dude's house to the ground or they're about to be framed for some brutal acts. Either way, I was planning on local law enforcement to come out and be a nuisance.
I start planning them out, naming them, aaaand realized that I'm not sure what sort of 'official' law enforcement would even be there. Cities would have some sort of city guard, I would think... any suggestions on what to call the towns lawmen? Any resources in the books that I've overlooked? Any suggestions would be appreciated.submitted by /u/caffeininator
So, I am having a issue with finding verbage and the like. I was wondering if you guys had any suggestions.
For example at current i am wanting to grab the valiant spirit advantage. But having issues trying to think of how to work it out.submitted by /u/Bamce
Has anyone tried or seen the Le Strade dueling style from "Nations of Theah Vol.2" in action in their games yet? Any thoughts on strengths and weaknesses of the style?
I was thinking about taking it for a player character, but was curious to hear people's opinion of it first if anyone's seen it in use.submitted by /u/NeoTanuki
Just to begin with, I started running a Second Edition game when the main book first came out last year. At first my group was super psyched about the setting- and they still are, honestly. But after a few sessions of not getting meaningful rewards, having their earned money slashed in half constantly, and having only a very very small chance of failure at whatever they set their minds to, the group elected to quit the game and move to a different system.
Now I recently found myself with a lot of free time and, for fun, started converting things from 7th Sea 2nd over to Green Ronin's Fantasy AGE system. No lie, I know what I've made is terribly, horribly unbalanced and will never be professional work, but it did make me wonder- are there any other conversions to other systems floating around out there that anyone has posted?
Especially interested in 3.5, Pathfinder, or 5th Edition conversions if anyone has seen anything.
Thanks!submitted by /u/SlothSinBestSin
So the text is a little confusing.
Strength is a measure of a Villain's prowess but that isn't necessarily physical prowess; it could be courtly intrigue, sorcerous knowledge, etc.
In that case, a man like Cardinal Verdugo would should be in the Strength 8-10 range.
But the examples given mention villains like Richelieu having low Strength but high Influence because they are schemers, not fighters.
In that case, Verdugo would struggle to justify a strength higher than 3.
How do I reconcile this? Should Verdugo have a high strength, and then I simply use common sense for when to use all those dice, or no?
And then what happens when a Villain runs out of Influence. Is that it, are they basically screwed forever? They have no way of generating new Influence once they've run out.submitted by /u/washeeler