I'm currently working on writing up notes for the first adventure for my group (pirate-like shenanigans), and the thought of wealth popped up. Normally, I have a general idea of how much cash players should get for something; being a bodyguard nets a set amount, this particular Syrneth Ruin nets another, etc.
But now we have Wealth Points, which I've always had a love/hate relationship with when used in other games. I'm trying to determine just what sort of numbers need to be said to keep things in character in order to inspire a greedy character/party to action.
For example: one of the characters is a Lord's Hand, while another is concerned about profit for her ship. If they are hired by a Vodacce Prince to retrieve missing cargo (in this case, an explorer with a small, pocket-sized artifact), I don't think telling them "You'll recieve this chest of Guilders" is fitting (although in character).
I've been trying to reverse engineer it, but without luck. Buying a ship costs at least 6000 Guilders in the 1st Edition (30,000 for the most expensive ship point-wise), while it costs 8-10 Wealth Points in the 2nd Edition. Buying a normal horse is 60 Guilders (with War and Racing horses getting closer to the 1000 guilder mark), yet only cost 1 Wealth Point for a "trustworthy horse."
I'm not up for reinventing the wheel or having to go back to the large collection of charts for gear, but knowing what a Wealth Point is worth in-game to get a characters attention wouldn't hurt.
Anyone have any input as to how they are handling it?
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