[–]7thSea_devMichael Curry ✓ 3 points 2 days ago
I don't think there's anything wrong with giving everyone Student of Combat, but I would advise against only giving it to some character but not others.
I recently started a game where I informed everyone, before we did Hero Creation, that they would all received Duelist Academy for free. The set-up to the game was that they were all recent graduates of a military academy, and part of their training covered being a Duelist.
Some players turned this into a minor "sidetrack" of their character, opting for more of a thief or spy style, while others went full-bore Duelist and even bought a second style at Hero Creation, deciding that they wanted to be the group's "blademaster."
I would treat Student of Combat similarly (if I were doing this now, I'd probably give them all Student of Combat instead of Duelist Academy). And if the character picks up Duelist Academy through a Background, I'd simply give them two Styles instead of one -- the cost would be about the same at that point.
In general, I don't think giving the entire group access to the Dueling system could go wrong. Those that don't want to play Duelists will simply ignore it, or use it very sparingly. Those that want to engage will play it to the hilt (no pun intended).
This started to get the wheels to turn, and now I'm tempted to try something that would tweak the rules a bit in the process. Namely, a way to tweak the game to level the field a bit but not too drastically (such as granting everyone Student of Combat as suggested).
1) Everyone knows how to perform the Slash and Parry maneuvers for a single weapon of their choosing. The rules for these maneuvers still apply (cannot be used consecutively).
Learned Duelist will now require Student of Combat or Duelist Academy
2) Student of Combat works exactly as written. The character essentially gains an additional manuever and a later discount to Duelist Academy.
(Note: Perhaps only grant Bash and Feint here?)
3) Duelist Academy remains as written, granting all of the maneuvers as well as the special ability granted by the school.
I know this could drastically change the face of combat, but it does help bridge the gap between Duelists and Non-Duelists, allows non-Duelist villains to have more oomph, and allows all players to feel a bit more confident if they have to take on an opponent on their own.
Anyone have any input here?
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