I would like to have your opinion about the game system of second edition. Here's how I see it, I would like to know if I misunderstand something here or if my analysis is correct.
Basically, traits and skills are kinda pointless.
Traits and skill determine how many Raises/Actions you get but (unless you get out-raised in a contested action) you WILL succeed ANY action as long as you have enough Raises to do it.
- Fat merchant with 2 in Finesse and no Weaponry skills? You got 2 Raises? Of course you just scrar Vilanova's cheek.
- 2 in wits and no scholarship skill? Also have 2 Raises? You absolutely knows who was the great-great-granfather of the current Emperor.
Raises are the only thing that count:
- I'm a 7 feet tall Vesten with 5 in Brawl and the Strenght of 10 Advantage but I can't break down that door 'cause I used up all my Raises for this Scene but no worries, our 12 years old street urchin with 2 in Brawl has 2 Raises left so she can.
It's as if they turned 7th sea from a RPG to some kind of semi-interactive theater piece where the mechanics must not ever get into the way of the narrative and that the real protagonist can only be the sword wielding (i.e. duelist) guy while all the others (unspecialized melee, range combatant, 'brain achetypes', 'rogue archetypes') are only there as a support cast.
Basically, I could just put all my creation points in getting 1 (any) Traits to 5 and 1 (any) skill to 3 (then level it up to 5) and ALWAYS take those 2 for any risks. Yes, if the action I wanna take is not this trait+skill I will have to use 1 more raise to 'improvise' but so what? I still have more dices (and therefore Raises) doing this than actually using the lower but 'correct' combination.