No one expects the ______________
The reddit posting "7th Sea Second Edition and the Tyranny of the Perfectly Expected" goes into a rather looooooooooong discussion of the lost value of the unexpected. I agree with much, how do you get that movie film moment when the Hero thinks they have succeeded, and then look down to find themselves shot or impaled, then the villain laughs takes the shiny thing, and escapes just as the rest of the group rushes in to get their companion to direly needed medical attention?
This situation is much more difficult for the GM when consequences are declared beforehand as part of the mechanic. I do agree in general with declaring consequences, but what is a world without surprises and suspense. So, a rule presented here for public comment.
"The GM may state at the beginning of a Sequence that the Heroes actions may have unintended consequences, and set aside one Danger Point dice, to be reserved to allow the GM to not announce the nature of the consequences of a single Heroes approach until after Raises have been spent. The approach which is chosen is determined at the time the Danger Point is spent."
This of course could be a bluff on the GM's part, but knowing that something unexpected might happen. .. just having that dice in reserve looming over the Scene will add the proper excitement, suspense, and overall dramatic potential of the scene.
One danger point per scene is sufficient, more would be excessive although if appropriate the GM could set aside a second drama dice. ..lol Danger Point, but as a condition of the 2nd dice grant each player one Hero Point for the duration of that scene. One that does not carry on beyond the sequence that is.