Something that happened when playing a Werewolf campaing got me thinking about what it would be for 7th sea if the same kind of scene were to happen (it will, i'm sure).
So... here's the tale:
We captured one of the main Villain's lackeys and we wanted to hold him hostage. This lackey had killed a few of our allies. Besides our group, there were two allies with us, one that was more like a mentor to us and another one that was more or less a loose cannon. Thing is, one of the group said something he shouldn't have, a slip of the tongue you may say, as he explained this bad guy had killed more or less 12 Garou. Our ally, the loose cannon, stopped there and asked "what did you just say?" so we had to stop him from killing our hostage with a manipulation test.
So... I don't remember the name but I know there is an Advantage in the corebook that allows you to reedit, change or modify something someone has said. What happens if you do not have that Advantage? With Werewolf, you can simply make a simple test against our ally in this case to see if you can convince him it was a figure of speech.
Simple tests in 7th sea 2nd do not really work that well as it was made with sequences in mind.
How would you guys tackle this particular problem?