Ok, so after taking stock of the benefits of the various pugilism/brawling advantages, I'm putting this out there for critique. It's essentially modeled after the School of Combat, but redressed for brawlers. I've tried to keep it simple and flexible, and I believe it plays nicely with the rest of the brawler advantages. So, bash away at it. And please suggest a point cost. I'm thinking 3 Points since it mirrors Student of Combat, but I'm open to other rationale.
School of Hard Knocks
Much as a duelist and his blade, you’ve studied and refined the finer points of pugilism. As such, when you make a Brawl Risk to punch, kick, head-butt or otherwise injure another character using nothing but your own body, you may perform a number of fighting maneuvers each round just as a duelist might.
You may perform a Jab to deal a number of Wounds equal to your Ranks in Brawling.
In unarmed combat or against blunt weapons (clubs, cudgels, staves), you may Deflect to prevent a number of Wounds equal to your Ranks in Weaponry.
When taking this Advantage, you must choose either one of two Duelist maneuvers: Feint or Bash. You may perform these maneuvers as part of a Brawl Risk.