A bit of prep from my 2017 campaign. Some random consequences to liven up brute fights on the docks. Roll once for each player at the beginning of a new round.
Dockside Battle Consequences
1 Slip on a slick spot (oil, fish guts, etc)
2 Stumble on a loose plank.*
3 Backed up against a stack of barrels/crates (opp: higher ground)*
4 Step in a bucket of fresh/hot pitch (1 Wound, reduced movement)*
5 Fall off the dock into the drink.
6 Bump into an antagonistic brute squad (Str 5) who join the fight against you.*
7 Heavy tact thrown from an adjacent ship (2 wounds).
8 Bump into a wealthy merchant/captain and his entourage.
9 A rotten plank breaks beneath you, pinning your foot. (1 wound)*
*For an additional raise, you may turn this consequence against your opponents.