Ok. This may be entirely more straightforward than I am thinking, or maybe my group is just not understanding the rules entirely right, but I have a question.
How do raises work for further actions/creating opportunities exactly? Say I roll to attack someone, and I have all sorts of extra raises to use up so I would like to make an opportunity for someone else. It would have to be something that I could do using said stat/skill combo that I used to attack, yes? I could say, disarm an opponent, or knock one unconscious with the pommel of my sword. What if I wanted to use a raise to trip someone though? Can I not because it was not the stat/skill I used?
In which case, that brings me to fighting with say, a rapier and pistol. These use different stats and skills. Can I not close on someone, fire, and thrust? If I have to break it up into seperate rolls, how does that work? If I don't, doesn't that negate the point of having separate stats and skills?
I like the speed and smoothness of the system so far, but every so often we get hung up on something like this.