Read somewhere on the forums about getting a published adventure created. Yes there are examples in the rulebook for action and dramatic sequences and the quickstart game was pretty cool; perhaps have a few published adventures kinda explaining more if the rules is what some of us may need to get a better understanding of the rules, even if they are PDFs. With everyone talking about house ruling this and that, maybe we need a few adventures so some of us can get a better grasp of truly how this new system is to be run as.
Any old GMs that do have a grasp of these rules up for this? Personally i like the roll and keep mechanics better, but I want to better grasp the concept of this new system as everytime my group tries to play it, the excitement and entertaining aspects seem to fall short.