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Seventh Sea
Seventh Sea's picture
Kickstarter Update 37

QUOTE: John Wick Presents (published 2016-06-14, Tuesday)

Corebook Rulebook Release!

The time has come. After nearly a month of proofing, revisions and changes, we’ve finalized theCore Rulebook for print and digital delivery. Just today, Mark approved the last few pages of the proof, and we’ve told the printers to start printing! Woot!

7th Sea on DTRPG 

Over the next 12 hours (or so), we’re going to be delivering a DTRPG code via Backerkit to all backers who are receiving the 7th Sea Core Rulebook. The link we’re sending will automatically add the product to your cart for $0.00; just check out… and you’re done.

If you don’t get an email, don’t fret. The code should be available to you on your digital downloads page at this link by tomorrow at the latest:


The new PDF has all sorts of corrections and changes from the previous versions, including new information about Villains, a ton of Ussuran and Sarmatian edits, and a full character sheet for the game. We’ll be making additional materials available this month (like maps), so we’ll update the file along with posting new materials on our website.

The PDF will go up for sale next week, but for now… the game is just for backers. We can’t wait to see what you all do with it. 

7th Sea: Voyage of Fortune’s Star 

Today isn’t just a huge day because we’re releasing the 7th Sea Core Rulebook... it’s also a huge day because we are embarking on an entirely different kind of journey.

In association with Fuel.Tech and Nocturnal Media, we're pleased to announce 7th Sea: Voyage of Fortune’s Star, the first 7th Sea video game. Fuel.Tech and Nocturnal Media will jointly produce the game, which will be a story-driven, single-player cRPG in the vein of Torment: Tides of Numenera.

Yup, you read that right: a single-player 7th Sea RPG.

Nocturnal Media is well know to tabletop gamers as the new home of Stewart Wieck, founder of White Wolf and co-creator of several World of Darkness games. Stewart is also a project creator on Kickstarter, including Hellywood (currently live!), so he knows what’s required to run a project that keeps backers engaged and informed. Fuel.Tech has worked with clients that include the world’s largest energy and technology corporations and now they bring their expertise to bear on their passion: games. We’re so excited to see them bring Théah to life.

We’ll keep you updated as they launch later this year, but we encourage you to sign up for their email list to hear more about this awesome new 7th Sea experience. 

Thank you! 

I know I say it often, but… thank you. Yesterday, I told Mark, “I have five meetings about 7th Sea stuff today. I feel like I’m playing hooky from my real job.” I still can’t believe this is what I get to wake up and do every day. Every. Day.

Thank you for making it possible. And thank you for believing in this game. I never lost faith that Théah was something special. Thank you all for making it as amazing as I knew it could be!

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Salamanca's picture

ok, the game does nothing for me.  probably will be cool but I just don't play video games and if I do it's on the cranky old PS3.  (I'm old, I know) 

But the book, in final form is here just in time for me to.... wait a week until I get back from Origins.  I got too much to haul to drag the laptop along just to do a download. 

Cthulhu Netobvious
Cthulhu Netobvious's picture
Computer Games can run over budget really quickly. I write software and have been burnt by marketing over-hype. Pathfinder Online is a classic example of an "epic failure" due to over-ambitious design. But if the 7th Sea RPG plans for simplicity form the very start, they can succeed like the "Pillars of Eternity" team did using the out-dated Infinity Engine.

TAJ-07: Technopriest And Justicar Of 7thSea2e

Bradley's picture

You think you are old? I'm still on the PS2. I'm a generation older than you.

Then again, most of my gaming is either on the PS2 or on my 3DS.

Idesama's picture

Meh, you whippersnappers don't know how good you have it. In my day we had to play Pacman uphill both ways in 50 feet of ghosts. Our console was made of cardboard and we had only 2 colors. We played pong with an actual table and paddles and a ball. You fancy Playboxers with your Xstations. Get off of my lawn!

Alfredo Tarancón
Alfredo Tarancón's picture

u tell them! I started playing pong on my mum's old black and white screen... that were the times laugh

Red Jenny
Red Jenny's picture

Many's the hour I spent hunting the Wumpus back in the day. Not to mention trying to avoid the darkness so I wouldn't get eaten by a grue in Zork. And having that stupid bat keep stealing the item I needed and leaving me with a dragon in Adventure. =)

(Speaking of that last one-- did you know there's a thriving Atari 2600 emulator community? It's kind of fun to break out the old games once in a while.)

Salty Dog
Salty Dog's picture

"Fuel.Tech and Nocturnal Media will jointly produce the game, which will be a story-driven, single-player cRPG in the vein of Torment: Tides of Numenera."

Using Torment as the example was a bit of an odd choice, considering that:

1) T:ToN hasn't been released yet so it can't really serve as an example.

2) Torment is now slated for Q1 2017 - Nearly 4 years after being successfully funded. inXile Entertainment has dropped the ball on production. Hardly something worth emulating/comparing your project to.

3) Torment's setting is a bizarre mishmash of sci-fi and fantasy and not even close to 7th Sea in terms of tone or content.

I'm very wary about funding this project. I think 7th Sea deserves it's own game because the setting is so rich, but I'd be much more comfortable with a company like CD Projekt Red, Obsidian Entertainment*, or Bioware handling it.

Cthulhu Netobvious
Cthulhu Netobvious's picture

Creating computer games is a very very complex undertaking, especially narrative driven Role Playing games as distinct from simple dungeon crawls..

The thematic elements of 7th Sea the table top variant are already too fluid to capture perfectly in mechanical form, and that means any commercial Game Engine already suffers this liability before we even come to the actual game play and user interface and of course the very expensive animations and 3D rendering of the art assets. Then you add months of player testing both Alpha and Beta and you risk the "Star Citizen" fiasco. :-(

TAJ-07: Technopriest And Justicar Of 7thSea2e

Tec Goblin
Tec Goblin's picture

The big publishes you mention don't touch anymore other games' franchises: by having their own franchises they gain more money AND they don't have to reproduce another game's constraints: they can do what's absolutely best for the video game format.

I think the current collaboration is just the best John Wick could find. IMO, a top-down old-school RPG doesn't capture the feeling of 7thSea. But I don't care, because the 7thSea-ish game that I hadn't even known I wanted will be in public beta in 9 months: https://www.youtube.com/watch?v=bQlsN6EO2oU


Salty Dog
Salty Dog's picture

I agree on all of your points, although I'm guessing JWP would sell the rights to use 7th Sea for a relatively paltry amount if a developer like CD Projekt was interested in it. The IP obviously has some value, but it's not like it's on the same level as Dungeons and Dragons or some of the other more popular tabletop RPGs.

Thanks for linking that trailer, btw. The game looks amazing.

Alfredo Tarancón
Alfredo Tarancón's picture

Ok, it's not D&D, but doubling the previous record of funding for a rpg and breaking the million barriers gets you a looot of street cred....

Bradley's picture

Street cred in a relatively small part of the market. A part of the market that is not looked at by the video game segment in general.

We can hope the video game will be good, but I will be going into this with an open mind.

True Iskander
True Iskander's picture

As long as such a game provides good world-building, the actual funness of the game almost doesn't matter to me.

BluSponge blusp...
BluSponge blusponge@verizon.net's picture

i don't think anyone is really expecting anything like Morrowind in terms of scope, are they? Just some fun single player action that scratches a bit of that 7th Sea itch. Right?

Bradley's picture

You know what game I think is probably one of the best to try and emulate for 7th Seas?

Vampire Masquerade: Bloodlines.

It may be wrong as far as theme is concerned, but both are primarily about the story and having a lot of options at character creation. I think a similar engine would be a good basis. From there, it is a matter of adding in choices and things that change based upong other choices.

Salty Dog
Salty Dog's picture

VtM:B is really just an underrated gem. I would love to see a 7th Sea game that handled story and characters as well as that game does.

One thing a 7th Sea game has going in it's favor that other crpgs sometimes don't is that your character will always be a Hero, so the developers don't need to introduce 'evil' options into the game and spend time writing/coding/producing villainous arcs and options.

Lady Grace
Lady Grace's picture
Koei's "Uncharted Waters 2: New Horizons" had a very 7th Sea-ish feel back in the day. It even had a Kheir-a-din to Avoid At All Costs.
Alfredo Tarancón
Alfredo Tarancón's picture

It seems that with the open release of the game on drivetrurpg thay have updated the files adding the character sheet, the maps and a couple of better versions of the corebook pdf

True Iskander
True Iskander's picture

I saw that the core rulebook has one version called LR and one called HR.  I'm guessing Low-Resolution and High-Resolution?  The HR is about twice as large as the LR file.

Cthulhu Netobvious
Cthulhu Netobvious's picture
Yes, High Resolution (HR) has the better graphics, the sort you will get in the traditional printed book. The Low Resolution (LR) is actually pretty useful to carry around on mobile devices (taking less drive space) for play on the move.

TAJ-07: Technopriest And Justicar Of 7thSea2e

Beard Homestead
Beard Homestead's picture

Why is the low resolution copy still about three times the size as the "default" one?

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