I ran a 1e game for a couple of years long ago. As in: 15 years-ish ago. I have most of the 1e books, including some that list both roll & keep and d20 rules. About that time life changed, the group split, and I stopped role-playing.
My kids are now very interested in playing. They range from 15 to 7, though the 7yo will likely do more snuggling than playing. The older two have a small amount of experience with d&d but they are intrigued with 7th Sea and want to play that. So I dusted my books off and cracked them open again last night. And I realized....I don't remember a damn thing about running a game. Which means I have to read and learn all the rules all over again.
And then I came online and found out that while I wasn't looking, John Wick released a 2e. And there are basic rules available for free. If I have to relearn rules anyway, maybe I should just learn new ones.
Now I'm wondering:
a) Is 2e a big improvement? I found the 1e rules a bit clunky, does this new system fix that?
b) Is it possible to mesh the basic (free) 2e rules with the resources I already have? I do not have funds to buy more books right now, and it could be 6mos to a year before I could order a 2e Core Rulebook, much less any additional books. I love the idea of new and shiny and I'd really like to get them all now, but apparently I'm an adult now, however that happened.
I'm willing to do some extra work to say, tweak the Villians and NPC stats to make them fit, etc. How hard would it be? How incomplete would it be? Is this likely to work for 6mos or more, or am I going to find myself looking for more materials by the second game session?
c) Do you feel that either 1e or 2e is better for new players, especially kids? Why?
d) Is the new system so different that starting them on 1e and switching to 2e later will really throw everyone off? wwyd?