I may have been a bit too generous with the story step and now one of my players have finesse 5, Weaponry 5, legendary traits (finesse) and a Signature sword.
Obviously, this player wants swordfights. However, it is kinda tricky to give him some challenge since he gets an average of 7 raises per round.
What is bugging me the most however is, what if instead of swordfight, he had choosen to invest in tempt or notice.
How do I make rolling relevant ? I can find most of the time 2 meaningfull consequences, 1 or 2 opportunities but it quickly becomes a burden.
Do you guys have characters built to roll a lot of raises on your table? How do you make these raises relevant? How do you help players with less raise to participate in the scene?
Thanks for your insights ,)