Hello all, here's more questions for you experienced 2nd edition players that you might shed some lights on.
In step 8 (details) of the character CREATION section (page 163), there is a section about Reputation that states:
Your Hero usually earns a Reputation over the course
of play—unless you purchased an Advantage that
lets you start with some Reputation
I find this confusing. It seems to state that (unless you purchased a Reputation advantage) you do not START with a Reputation.... but then why is this in the character creation section of the book? Everything before AND after this part applies to new characters.
So, do we begin with a Reputation (or many if you purchase the Advantage) or not?
About the 'don't call it dodge' mechanism. (page 182)
There is a whole article that seems to be saying that I can just describe how I dodged an attack (and therefore its damage) and ta-daa it's done!
There is no mechanic description whatsoever. If I can just 'magic-dodge' anything, why would I spend Raises to mitigate received damages? Do I have to roll something? Does it even take a Raise/Turn to be done?
I must be missing something here.
Why would I ever care about the Trait 'Resolve'?
From what I can figure out, Resolve do not affect in any ways whatsoever you capacity to handle damage.
So, no matter if you are a 10 years old waif with 2 points of Resolve or a 7 feet tall viking with 5 points of Resolve, you get 4 Dramatic Wounds and that's it? (yeah, there is advantages to increase that but they are unrelated to the Revolve Trait)
They removed money for a vague concept like 'Wealth' units? Ok, they gave some relative value exemples for the value of a 'Wealth' (and also demonstrated they have no idea how much a horse is worth) but still:
How do I use 'Wealth' units for, by exemple, bribes?
One Wealth (the value of a 'good horse') might be enough to bribe Vilanova into telling you the time of the day but what if I want to bribe a sreet urchin for some informations? Do we use fractions of Wealth? If so then how are those fractions named? Oh wait, I know: currency!
I can't find any mechanics about Contested actions. If I try to push open a door and someone else tries to keep it closed at the same time, how do I resolve that?
Is it just me or I can really kill Captain Reis in 1 Round if I bring 4 pistols and roll 4 Raises?
Thank you again for any feedback you can give.