So I know from reading some threads that DS have been one of the game's big bugbears. We have played about 5 sessions so far and DS have been a sticking point for our group. For us the big issue seems to be running out of raises in a DS. We've tried a couple of fixes and they've not worked well.
- We've tried just re-rolling if the DS seems to be taking a long time, this wasn't a satisfying for anyone (the players complained the most)
- We've tried something like spending a HP to re roll if your out of raises, this was "okay". However some players then start hording HP rather than spending them as well one of the players is an Ussuran sorceror and spends her HP quite a bit to shapeshift and found she didn't have lots. This even though the GM was handing out HP pretty requently
The main sticking point is that the group really dislikes coming up with an approach for a DS given that so many things change over the course of a DS.
We're thinking about just treating DS like most rpgs and have the players roll when they need to. Is there a way to have difficulty modifiers ? I know the GM can spend a DP to make the players need 15s for a raise, but any ideas around "hey you need x raises here to do y"
What house rules have you put in place?