I GMed my first game last week and I felt I was a terribad GM (because my consequences and opportunities kinda sucked).
Having slept on that, I had some kind of epiphany (I remembrerd a line from John Harper's Blade in the Dark): I can use weapon type to make some. i'll make sense fiction wise, can really give a style to various duellist (because player will have more idea and I'll could reuse them).
For instance, if Reinhard the eisen is fighting with a polearm, I can give him an opportunity to keep the vilain out of sword reach.
If Roberta the fate witch use an opportunity, she can grapple&stab the Vilain and keep him from using his sword.
If the hulking Vilain fight Luis Roddrigo de Barcino with an oak table, I can say that as a consequence, he is knocked down/lose his footing.
With a bit of research on the different way of fighting that different weapons induce, we could make fun, cinematic and almost realistic fight.
Have you tried that?
How does it worked out?
Have you more exemples?