Having never played 7th Seas before, I felt it would be good to immerse myself in the setting by creating a character that could exist in the world. To this end, I started off with a mental image of the character. I have this love if kilts and since the Highland Marches of Avalon is basically Scotland, I decided my character would be from there and male. From there, I did the destiny spread to randomize a lot of details and to play with that mechanic.
First thing I want to say about building a character in 1e, the destiny spread probably is one of the funnest things I have come across in any character generator. Especially since I went piece by piece and explained how that bit came about and why the hubris is so predominant. I hope something similar ends up in 2e. As I was saying, I used the destiny spread, but I had read through some of the destiny spread second for the other nations as well and knew I wanted my character to be a magic user. One of the other nations I looked through was Voddace (I was looking more for info about these fate witches I was hearing about) and one result in particular caught my attention. A result of you having helped a noble family that was having hard times and was repaid with the daughter, who happened to be a full fate witch. I thought this neat and decided to incorporate that into my character regardless of what the destiny spread actually came up because it would be interesting story and I just like making characters. So, I had a kilt wearing man that was, for some reason, generous enough to a foreign noble family to be gifted a valuable/potentially powerful member of the family. And now I had second character to work on later. For the destiny spread, I got the Victorious virtue and Reckless Hubris. Upon seeing that, I knew which one to keep. A hero that never fails gets boring. A hero that rushes in where angels fear is exciting. I chose reckless. Note: It looks like 2e will have the player getting both and I like that over the 20 character generation point swing of 1e.
Next was the past of this character. I got that as a child, he cared little for pomp and circumstance and did what ever he wanted, which earned him a bad reputation. This was the seven of staves result and gave the free advantage of scoundrel. In the story, I decided that this character did not care to be gentle with his words, leading to a very direct personality, and that he was a bit of a wandering soul, always heading off in different directions, looking for things to do. For the present, he got that he was never satisfied with what life offers and that his rebellious desire to change things in a big way has resulted in being offered and accepting a membership in a secret society. This lead me down an interesting path since I wanted this character to be a sorcerer and to have a fate witch as a companion. Unfortunately, many secret societies have strong opinions on magic. Especially my first choice, Rilascarie. After that, I checked out the Die Kreuzritter and found something similar, but far more interesting. They were the perfect choice to act as a glue that would hold so many aspects of this character together and add so much extra depth. Especially the bit about having to give up everything you previously knew and loved for the service. It also gave me a side plot for both characters that could be advanced during the course of whatever story they were apart of.
The final part of the destiny spread is future, which is always vague and is suppose to be up to the GM. I am my own gm, so I got to decide the details. I got 9 of cups. That is "your pride will be your undoing. Nemesis 3". Well, this is suppose to be about the future, and I had decided that his companionship with the fate witch was a recent thing, and fate witches are noblewomen, and nobles are often in arranged marriages. So the Nemesis is the fate witch's ex-fiance. That just left a few details left for this character. I chose to go with Samuel as his name. I just thought Samuel sounds like a good name. Then there was the points for advantages and stuff. I decided to go with the DK shadow movement magic to better connect the character to the group and because it sounded awesome while having Samuel explain it as being a part of his Avalon heritage (glamour). I also wanted to have him be an extreme wanderer, never staying in a particular place for long, and have him linguist and several languages the other points I did not consider them spent on things that added to Samuel as a person and mostly just filled in the sheet. I think that is enough about Samuel from a mechanical standpoint.
I think in my next post in this thread I will introduce him as a person, then we get into his female companion and his nemesis. All three of these characters will be free to use as people want. This is more me explaining how I get into a new rpg setting.