I'm guessing Laerdom, Feugo, and Zerostrum (whatever the old Eisen Disintegration one was called) were dumped because they never really fit with the other sorceries. They were a little too D&D, in that many people wanted them because it let them blast people with stuff.
It's why despite the fact that the latter two were supposed to be extinct, there were always dudes that wanted to be the sole survivors so they could shoot fireballs (it always seemed that Fuego was the most common for this. Probably because Laerdom actually tried to balance out the lightning with more subtle stuff, while Zerostrum was generally limited to destroying documents and evidence before you acutally started casting disintegrate. Meanwhile Fuego started you off as Pyro and finished you off with summoning the phoenix force.
Now you have to go Sarmatian for all that, and if you try to go too high-powered you get damned to hell and back.
We never did much with the Vesten/Vendel in my old campaign, so I'm not missing the Rune magic too much. But I am going to miss Dracheneisen being such a big part of Eisen. There's a big part of me that wants to retcon that for my own game, but I haven't really devoted a lot of thought to it yet.
Finally read up on Alchemy and Seidr last night. Both are pretty cool. Now we need an matching Astrologer Advantage for Castille. I wouldn't be surprised at all if Rune magic doesn't show back up, either in the Nations books or via third party through the Explorers Society.
Doubt: Each the time that you use the Background Assassin (p.138) or Žynis (p.144) you earn 1 Corruption point, no? (p.203)
"Earn a Hero Point when you choose to take a life to immediately and directly save another." (p.138)
"Earn a Hero Point when you use something evil for good." (p.144)
Arguable. Especially the second one. Both times you are using the skills you employed in your past for heroic measures, so I would say no. I'd rather just remove those options than turn them into traps for players.
Granted, assassin walks a fine line. If probably warn the player that he needs to be careful with that ability.
New revision of the rules state that murder is no longer automatic corruption. Essentially you just can't be a cruel bastard now (no torture, no wonton murder of innocents, no letting evil get away with things when there is no cost to you.)
Assassins definitely need to be careful about who they kill, and will probably have some problems if they do it for hire, but you can still probably play something pretty Assassin's Creed and stay a hero.
Zynis also walk a fine line, especially with their sorcery, but it is far from automatic corruption.
Obviously in many situations where they would take corruption for their sorcery but do a good deed (example: summon a kraken to destroy an undead ship that has sent thousands to a watery grave.) they would gain a hero point. But even something like manipulating a villain, monster, or evil artifact to accomplish a good deed would still work out.
Example: An evil hexe knows the secret to defeating the local vampire but refuses to divulge it. The Zynis threatens to turn him over to the inquistion unless he turns over the secret. The inquisition is undoubtably evil, but in this case the hexe is far from innocent in matters beyond practicing sorcery, so the action is not necessarily morally outstanding, but also not worthy of corruption. The hexe fears being hunted and provides the party with the necessary ungeant to defeat the vampire, and the party leaves him to his mad work for a little while longer, choosing to deal with the greater threat before he can feel justice. Evil is used for good, Zynis gets a hero point.
Thank you Evan!
The 2.0 looks more blinded than the 1.0. I imagine that they wanted to do that with Corruption since the begining, but the problem was the system to do it.
I think that the Hexe are going to be a really interesting characters, but also that change it's something really important for the Rilasciare for example.
And... wonderfull example. Looks like something for a campaing ^^