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I've never GM'd 7th Sea before so I've decided to use the adventure in the Quickstart (Long Live the Prince). 

Will this work with the full rules 'as is' or is it slightly different? If it's different I'm concerned it'll confuse me

Sorry to keep banging this drum but this example on page 179 still looks wrong to me:

"And the powder room will explode at 2 Raises and everyone takes 5 Wounds.”

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die..." ~ Inigo

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  • by Patrick Harrington
  • Sat, 06/10/2017 - 16:17
  • 0 comments

So my players ended up in a duel. Being the high rollers they are they bet their ship on the outcome. Luckily they won but I need an idea of Adventure to represent this. Anyone got any ideas or examples of their own adventures they've come up with?

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  • by Peter Natale
  • Sat, 04/22/2017 - 16:50
  • 2 comments

Hi all,

I've yet to play a game of 7th Sea, and i'm new to being a GM, as well. I was looking to convert one of the 1st Edition modules I got with my Kickstarter pledge to run a game next weekend, and I was struggling a little on how to convert the Villains. NPC Heroes are pretty easy, since I'll just flesh them out like a regular Hero, but I'm a little stuck on the Villains. I was hoping someone out there might have a recommendation for me? Thanks in adavnce!

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  • by Elbellechan Chi...
  • Sun, 08/28/2016 - 15:32
  • 16 comments

I have never GM'ed before and I was wondering where I should start when it comes to crafting a campaign. The campaign will be about 2-3 sessions and involve Syrneth ruins and pirates. What should I plan and what can a improvise? What books from 1st ed should I read? Are there any good modules I can use for inspiration?
 

Elbellechan ^_^

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