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  • by Nestor Rodriguez
  • Sun, 06/03/2018 - 21:55

A preview of rules for using the Sorte deck in the game was presented way back in February of 2016. Did those ever get expanded to a full product?


I'm interested in incorporating the deck into the game, and the preview is tantalizing but obviously incomplete.

"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony."

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  • by BluSponge blusp...
  • Wed, 10/18/2017 - 11:27

From that guy who brought you Cards on the Table and Cut to the Chase...

Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. these tools focus on the Heroes and their deeds rather than Rather than the tactical minutia of wind velocity and powder charges.

Inside you will find:

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As a lot of people, I just GMed my first 7th Sea session, and as a lot of GMs, I had a few doubts about combat and damage.

My two players (a Vesten Sjoroveer and an Eisen Ungetumjager) were fighting their way through a raided pirate ship. The eisen warrior decided to take the ship´s captain, while the vesten had to deal with his hulkling first mate.

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I thought I might create a consolidated thread for this sort of thing.


QUESTION: I am attacking an opponent, but I and my three allies really only need to get past him to achieve our goal (continue the chase of someone else). I decide that I want to give him a whack with the butt end of my musket and knock him over. I want to wound him so that he is less of a problem for my friends but leaving him prone would be best. Which of the following is true?

“Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.”
- H.L. Mencken

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