Hello friends. I have a couple of new questions regarding dueling maneuver rules, and I'd welcome your thoughts to make sure I understand this correctly:
I'm a long-time 7th Sea fan who just received the 2nd edition core rules and ran my first test session. So far, my circle of friends/GMs/Players is very excited about the new edition, and we really like the streamlined character creation and the new mechanics so far. (We tend to be a very "storytelling" group overall so it works well for us.)
However, while I like the revisions to the new dueling schools and maneuvers, a few things about the way Lunge is worded have me confused. Can anyone help me answer the following questions, please?
I created another topic asking a few things about Parry and Risposte. I got my answers but I'm not entirely convinced so I decided to create a topic with a few things that a friend and I have noticed after toying a bit with the combat system. I don't know if a topic like this has alreday been created or if it was up to date. If it has been, you can all "booo" me and I will go cry somewhere :P
After checking the final version of the Core Rulebook, I realized I had forgotten to ask something.
As the rules state, the Parry and Risposte manoeuvres must be done on your action and after a manoeuvre that has inflicted you wounds. Why?
You can spend raises to avoid damage outside your action. Why can't you do the same with these manoeuvres? I get the feeling I'm missing the point somewhere.
I was wondering what has been discussed (if anything) about adding non-sanctioned dueling schools. One thing that was nice about 1e was that you had Swordsman Schools that provided benefits but were not recognized by the Swordsman Guild. This helped allow characters to have an improved fighting style but not be officially recognized.