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So I'm opening up my demo round with a "friendly" tavern brawl.  All the opponents are brutes.  It's really just meant to give the new players a taste of how combat works. But rather than everyone investing in putting down brutes, I want to throw in some colorful consequences for them to buy off.  Funny thing, a lot of these tthings are related to the fight and would probably be handled with pressure if the opponents were villains.  Here's a rough version of my list:

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  • by Mike Broster
  • Wed, 07/27/2016 - 05:23
  • 9 comments

Ok so a played our first game and we had a situation.

One of our players was an Avalonian Knight Brawn Major trait thing

He pushed a villian through a wall by slamming him against it with a wooden table and just pushing him through with brute force. Now according to the rules thats 1 wound. Wtf?

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I created another topic asking a few things about Parry and Risposte. I got my answers but I'm not entirely convinced so I decided to create a topic with a few things that a friend and I have noticed after toying a bit with the combat system. I don't know if a topic like this has alreday been created or if it was up to date. If it has been, you can all "booo" me and I will go cry somewhere :P

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