[REGISTER] or [LOGIN] to browse without adverts

Hello all, I am a long-time 7th Sea 1e GM and this is my first forum post here. I had, in the past, written a very detailed list of different weapons and armor for my own 7th Sea campaigns because myself and my players enjoy the historical differences and quirks of arms and armor. However for 2e I wanted to create a simplified system to compliment the simplified, heroic mechanics of the new edition. In the new edition there really only seems to be three types of weapons: Melee, Ranged and Firearms. This is a big over-simplification!

-Zach H

Forum category:

  • by Mike Broster
  • Wed, 07/27/2016 - 05:23

Ok so a played our first game and we had a situation.

One of our players was an Avalonian Knight Brawn Major trait thing

He pushed a villian through a wall by slamming him against it with a wooden table and just pushing him through with brute force. Now according to the rules thats 1 wound. Wtf?

Forum category:

  • by Alfredo Tarancón
  • Sat, 06/25/2016 - 16:55

So I'm planning a one-shot for the rpgconvention in my town in a few weeks, and I'm thinking of making it happen in a Bermuda triangle/Demon's Sea/Sargasso Sea equivalent in Theah, with maybe a cemetery of ghost ships, a few marine monsters and some strange Syrneth artifact that makes the PC get there against their will...

Thing is... was there ever something of the like in the 1st edition??

Forum category:


share buttons